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  1. you can post the sample file related to any Ridge Racer games till Slipstream mobile, so I'm starting with my sample model file from Ridge Racer 7 PS3. Since I was importing it with this blender addon, it gave me different errors for wheel mdl and car mdl. car error: Python: Traceback (most recent call last): File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\Ridge-Racer-Blender-Addon-master\__init__.py", line 42, in execute return import_ridgeRacer.main(self.filepath, self.clear_scene) File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\Ridge-Racer-Blender-Addon-master\import_ridgeRacer.py", line 283, in main r7c.read(bs) File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\Ridge-Racer-Blender-Addon-master\Formats\RidgeRacer7\r7c.py", line 65, in read self.read_lod(binaryReader) TypeError: R7C.read_lod() missing 1 required positional argument: 'lod_number' wheel error: Python: Traceback (most recent call last): File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\Ridge-Racer-Blender-Addon-master\__init__.py", line 42, in execute return import_ridgeRacer.main(self.filepath, self.clear_scene) File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\Ridge-Racer-Blender-Addon-master\import_ridgeRacer.py", line 287, in main r7w.read(bs) File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\Ridge-Racer-Blender-Addon-master\Formats\RidgeRacer7\r7w.py", line 23, in read self.read_lods(binaryReader) File "C:\Users\Admin\AppData\Roaming\Blender Foundation\Blender\4.0\scripts\addons\Ridge-Racer-Blender-Addon-master\Formats\RidgeRacer7\r7w.py", line 34, in read_lods R7W_part = R7W.R7W_PART(binaryReader, lod_offset) TypeError: R7W.R7W_PART.__init__() takes 1 positional argument but 3 were given whereas the car mdl import worked for Ridge Racer 6 format. so yeah, I may be making the same topic but for the texture sides. raggio.zip wheel.zip
  2. since I've found a way to dump Critical Velocity PS2, basically a Japanese spin-off game of the Ridge Racer series, thx to ikskoks for the bms dump script in here, I'm interested more on the car models. Is there anyone who can work on those models? You can also put some sample files for maps or character models too. sprout sample car.7z
  3. Eutechnyx used to develop racing games, so yeah... I guess thats's all. Anyways, during 6th (PS2, Xbox era) and 7th (Xbox360, PS3) generation they used their own in house engine. This post is exclusively for that. Now, this developer might not ring any bells for most people. Their games were kinda mid. Their most notable games are Street Racing Syndicate (basically We have NFS Underground at home) and Ride to Hell: Retribution (why does this exists?). Thankfully Ride to Hell uses Unreal 3, so it won't be covered, ever. In case I forgot something, here is table of all their titles, that are covered here in some way: Title PC PS2 XBOX GC PS3 X360 WII Absolute Supercars ✔ Big Mutha Truckers ✔ ✔ ✔ Big Mutha Truckers 2 ✔ ✔ ✔ Ferrari Challange ✔ ✔ ✔ Ferrari: The Race ✔ ✔ Ford Mustang ✔ ✔ Ford vs. Chevy ✔ ✔ Hot Wheels: Beat That! ✔ ✔ ✔ ✔ Hummer Badlands ✔ ✔ NASCAR The Game 2011 ✔ NASCAR Inside Line ✔ NASCAR The Game 2013 ✔ NASCAR '14 and '15 ✔ ✔ Pimp My Ride ✔ ✔ Supercar Challange ✔ Cartoon Network Racing ✔ The Fast and the Furious ✔ Street Racing Syndicate ✔ ✔ ✔ ✔ A brief info about the engine The main resource format is called ArcBank with .arc extension. This bank contains all game assets. In it's own sense, it's similar to Unreal Engine 3 pck/upk packages. Each ArcBank is uniquely cooked for each platform. That means, it's harder to research across versions and platforms. Scripts themselves are in plain text and have .ls extension. They also seem to be referencing ArcBanks themselves. There are also other formats, like sound files and streams and language text. All of these files are mostly packed into cdfiles.dat/cdfiles.ar pairs that serves as a main archive format. This is the section where I introduce Technyx Technyx toolset can extract and convert various formats. As of current version. It can extract every cdfiles.dat/cdfiles.ar pair from all titles in the table above. It can also convert ArcBank models, maps and animations, but from a very few selected titles. As a cherry on top, there is a txt converter for language text. Again for all titles. Technyx can be found at: https://github.com/PredatorCZ/Technyx If anyone wishes to use project issues page to report a bug or a new feature, they certainly can. A small gallery of converted stuff
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