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Showing results for tags 'modding tools'.
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Psi-Ops is a short experience with an irrelevant story that I think would be sweet to make quick character mods for, especially since the game comes with unlockable outfits and characters for campaign use with mechanical changes compared to the base character. However, from what I understand it was built using a modified UE2 engine and no one really knows a whole lot about the formats. The game was actually released for free on PC, and after its parent company also ceased to be. Thus it should be accessible without any potential legal issue here https://www.myabandonware.com/game/psi-ops-the-mindgate-conspiracy-dvc Watto's Game Extractor can seemingly extract data from the .w32 archives (which appear to contain the desired character data), and I asked Watto himself to take a look at "MAINNICK.w32" in the included attachment and he had this to say, Thus, I am now here! Inside of the "MAINNICK.w32" appears to be: .smsh (skinned mesh) .skel (skeleton) .tbx (texture) //guessing it's only a diffuse texture, game probably doesn't have more than that lol .tex (material) .strs (???) .vbx (???) //referred to as a "global vertex buffer" I also included MAINPK, as she's one of the unlockable skins, just incase there's potential variation as the aformentioned character is the base skin, which allows cutscenes and hitgrunts. In addition, i've also included what appears to be the games general containers (divided by language given the final character) which includes .mesh files, which I'm assuming is static mesh. Let me know if anyone is willing to make .bms and/or noesis import/export scripts (anything that would allow me to make character replacer mods) I'd be super grateful! Psi-Ops W32s.zip
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Hello! Me and a friend, were messing with this old game files, but as expected, the files are very hard or impossible to edit "Packfile.dat". BUT, something did hit my attention was, the fact the PS2/Xbox/Wii versions has the 2Player (Split-screen) multiplayer featured, enabled and the PC Port, not. This version I'm using, are the original, with the patch 1.01 installed on. But, I mean the PC version, has a "Hidden" Multiplayer, that could be supposedely, actived... We've also discovered that the game has Debug material/stuff at your code, but for some reason, it cannot be actived, because the suppose references, was cutted from the final version, IG. However, after decompile using the ghidra and try different values with Cheat Engine, was possible we got some very interesting results, as you'll see right now! Check the images! It still doesn't over! We're still trying do reverse engineering from encrypted binary file: "Packfile.dat" which I was able to extract, some textures, using a not very, known tool: "Multi-Extractor 3.3.0" the remaing of the files are ".hnk" and ".dds" but they're technically encrypted as well. Being impossible extract or view them in any other tool! Someone do are able to develop a quickbms plugin for files of this game? if yes, let me know! I'll be glad in mod this game! :)
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