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  1. I've been looking at the animation and skeleton files for Godzilla Unleashed ps2 version, specifically Godzilla 2k's files. I know the game uses the same engine-the Spigot engine-as Rampage, even though it's a different version of that engine, the file formats are similar. After viewing the thread on Rampage's files, I was wondering if there was a way for me to reverse engineer and import the skeleton and animation files form Godzilla Unleashed into the Amateur Skeleton Hunter and Animation Recipe Cracker programs, so I can then export them. I have taken a look at the files with a Hex editor and it looks like it's encrypted or compressed and the files don't have any extensions, so I don't really know what format the animation files are. I do however see some patterns, but I don't what these patterns are referring to (idk if it's XYZ axis coordinates or keyframes). At least I know the skeleton is in .pwk format. I've attached the files to the post, if you guys want to take a look/crack at it. I've also found and attached a .bdg and .prx file titled "Game_Anims" in case that might be of use. It doesn't seem like there's any specific tools or a Noesis plugin for Godzilla Unleashed's files-if there is please let me know. I'm hoping if I could get some help here with reverse engineering the files to import into ARC and ASH. I'd strongly appreciate it. Godzilla2kandGameAnimisfiles.rar
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