Codwai Posted August 23 Share Posted August 23 (edited) Hello everyone! I've been wanting to explore the files of this game for a while now. I even managed to get a BMS script to extract the .bin files from the game, but the real problem is with these .mcas, .mcms, .mcts files. I have no idea what these files are. If anyone can help me, I would appreciate it. I hope it's not a bother. Acv_3DChar.rar Edited August 23 by Codwai translation error Link to comment Share on other sites More sharing options...
Engineer Solution roocker666 Posted August 24 Engineer Solution Share Posted August 24 "*.mcas"(Animations?), "*.mcms"(Meshes), "*.mcts"(Textures) A quick search using "ch_jill.mcms" and MR(vetices only): 1 Link to comment Share on other sites More sharing options...
Codwai Posted August 24 Author Share Posted August 24 (edited) On 8/23/2024 at 11:47 PM, roocker666 said: "*.mcas"(Animations?), "*.mcms"(Meshes), "*.mcts"(Textures) A quick search using "ch_jill.mcms" and MR(vetices only): Thank you so much for the help, man. Edited September 25 by Codwai Link to comment Share on other sites More sharing options...
Codwai Posted September 25 Author Share Posted September 25 Sorry for the inconvenience again, but does anyone know a way to extract the 3d models from this game? I couldn't find any additional information about the .mcms, and .mcts, formats, besides the help from @roocker666, which I really appreciate. However, I know almost nothing about reverse engineering and hex editor, so it's very difficult for me to try to do anything. Link to comment Share on other sites More sharing options...
alagoron Posted Thursday at 02:44 AM Share Posted Thursday at 02:44 AM (edited) @CodwaiCapcom used the Mascot Capsule eruptionST engine for re4 platinum and mercs VS. I havent been able to find much about the file formats used by it but you can check out this page and go from there, its really the only good starting point ive found so far to get an idea of what to look for https://emulation.gametechwiki.com/index.php/Mascot_Capsule_3D Edited Thursday at 02:45 AM by alagoron Link to comment Share on other sites More sharing options...
Codwai Posted Thursday at 06:31 PM Author Share Posted Thursday at 06:31 PM (edited) 20 hours ago, alagoron said: @CodwaiCapcom used the Mascot Capsule eruptionST engine for re4 platinum and mercs VS. I havent been able to find much about the file formats used by it but you can check out this page and go from there, its really the only good starting point ive found so far to get an idea of what to look for https://emulation.gametechwiki.com/index.php/Mascot_Capsule_3D Thank you for the information! About the Mascot Capsule Engine, my focus now is specifically on the 3D model and texture formats, so I am interested in these formats (.mcms and .mcts), and I am trying to understand how these files are structured and how I can extract them, but it is really difficult to find any information about these formats. Edited Thursday at 10:46 PM by Codwai Link to comment Share on other sites More sharing options...
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