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Far Cry 2 *.xbg / *.hkx


mrmaller1905

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Posted (edited)

Yes, there's a problem with the face indices. There's small groups of vertices (say 20..30 verts each) which look ok, but too many weird faces interconnecting them.

I divided a submesh of 800 vertices into 8 parts but each of them had the problem described above. 

edit: at the moment of writing I found it; don't use strips and,... just a moment

need to test it for the other submeshes

first submesh - needs to be split up into 2 or 3 sub submeshes, I guess

(Face index count: 16821, not 16500, btw)

Edited by shak-otay
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On 8/31/2024 at 7:27 PM, shak-otay said:

Yes, there's a problem with the face indices.

I’m the only one who noticed that he always writes “what is this *.* file, make me a plugin.” and there is never any feedback...😑

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@Durik256: yeah. Usually I ignore him because of never giving a feedback. This time I made an exception because he did some own research.

He doesn't seem to have time for exchanging thoughts, progress and so on.

Just asks for results.🤔

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On 9/4/2024 at 11:35 AM, Durik256 said:

I’m the only one who noticed that he always writes “what is this *.* file, make me a plugin.” and there is never any feedback...😑

Yeah I noticed it too that he is acting like google bot...🙃

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