BillyBnMOfficial Posted September 5 Share Posted September 5 I've looked online to see if someone could have said anything about Rampage: Total Destruction's cmg files and found nothing. I've left two files of one of the monsters, Geroge.cmg which sounds like George himself, and George_anims.cmg, which are the animations George.zip Link to comment Share on other sites More sharing options...
diegozmei Posted September 6 Share Posted September 6 Pipeworks Studios Rampage Total Destruction and Boogie PS2 version .VOL file quickbms vg-resource? RatchetMario No VGMToolBox Not GODZILLA Save The Earth/Unleashed ps2 version .VOL file Link to comment Share on other sites More sharing options...
BillyBnMOfficial Posted September 6 Author Share Posted September 6 5 hours ago, diegozmei said: Pipeworks Studios Rampage Total Destruction and Boogie PS2 version .VOL file quickbms vg-resource? RatchetMario No VGMToolBox Not GODZILLA Save The Earth/Unleashed ps2 version .VOL file To quote that Thanos meme "bro what???" Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted September 7 Engineer Share Posted September 7 (edited) Couldn't get a rule to create faces: cmg edit: well, 98 00 is a marker (separator?), the following byte a count. Doesn't look much better, though: give me more faces, please Edited September 7 by shak-otay Link to comment Share on other sites More sharing options...
Bigchillghost Posted September 9 Share Posted September 9 (edited) On 9/7/2024 at 10:28 PM, shak-otay said: well, 98 00 is a marker (separator?), the following byte a count. Should be 1 byte for face type (80 for quad, 98 for strip) and a word for index group count, where each index group is consisted of 5 indices. First submesh of node "GEORGE_MESH|George_eyes": (using MultiSources mode with regenerated indices) Skeleton from anim file: One of the animation: Edited September 9 by Bigchillghost 1 1 Link to comment Share on other sites More sharing options...
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