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Rampage: Total Destruction cmg files (GameCube/PS2/Wii)


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On 9/7/2024 at 10:28 PM, shak-otay said:

well, 98 00 is a marker (separator?), the following byte a count.

Should be 1 byte for face type (80 for quad, 98 for strip) and a word for index group count, where each index group is consisted of 5 indices. First submesh of node "GEORGE_MESH|George_eyes":

(using MultiSources mode with regenerated indices)

AXE_ARGS.thumb.png.b586604de10e9d632cc9afae5038843b.pngAXE_PV.png.b311dbd2f0f9768ca018a76e38b96b09.png

 

Skeleton from anim file:

ASH_ARGS.thumb.png.50cadd9b356d82c45e78d02a73519195.png

ASH_PV.png.73287197a6113f8a5d9f8bb4a00a0ccc.png

 

One of the animation:

ARC_ARGS.thumb.png.87f20fab3d0a0cf79ba37a4bd2f435ba.pngARC_PV.gif.127fa26c40c72220f3c4c22e7cedca28.gif

Edited by Bigchillghost
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