BillyBnMOfficial Posted September 5, 2024 Share Posted September 5, 2024 I've looked online to see if someone could have said anything about Rampage: Total Destruction's cmg files and found nothing. I've left two files of one of the monsters, Geroge.cmg which sounds like George himself, and George_anims.cmg, which are the animations George.zip Link to comment Share on other sites More sharing options...
diegozmei Posted September 6, 2024 Share Posted September 6, 2024 Pipeworks Studios Rampage Total Destruction and Boogie PS2 version .VOL file quickbms vg-resource? RatchetMario No VGMToolBox Not GODZILLA Save The Earth/Unleashed ps2 version .VOL file Link to comment Share on other sites More sharing options...
BillyBnMOfficial Posted September 6, 2024 Author Share Posted September 6, 2024 5 hours ago, diegozmei said: Pipeworks Studios Rampage Total Destruction and Boogie PS2 version .VOL file quickbms vg-resource? RatchetMario No VGMToolBox Not GODZILLA Save The Earth/Unleashed ps2 version .VOL file To quote that Thanos meme "bro what???" Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted September 7, 2024 Engineer Share Posted September 7, 2024 (edited) Couldn't get a rule to create faces: cmg edit: well, 98 00 is a marker (separator?), the following byte a count. Doesn't look much better, though: give me more faces, please Edited September 7, 2024 by shak-otay Link to comment Share on other sites More sharing options...
Bigchillghost Posted September 9, 2024 Share Posted September 9, 2024 (edited) On 9/7/2024 at 10:28 PM, shak-otay said: well, 98 00 is a marker (separator?), the following byte a count. Should be 1 byte for face type (80 for quad, 98 for strip) and a word for index group count, where each index group is consisted of 5 indices. First submesh of node "GEORGE_MESH|George_eyes": (using MultiSources mode with regenerated indices) Skeleton from anim file: One of the animation: Edited September 9, 2024 by Bigchillghost 1 1 Link to comment Share on other sites More sharing options...
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