September 5, 20241 yr Localization I've looked online to see if someone could have said anything about Rampage: Total Destruction's cmg files and found nothing. I've left two files of one of the monsters, Geroge.cmg which sounds like George himself, and George_anims.cmg, which are the animations George.zip
September 6, 20241 yr Pipeworks Studios Rampage Total Destruction and Boogie PS2 version .VOL file quickbms vg-resource? RatchetMario No VGMToolBox Not GODZILLA Save The Earth/Unleashed ps2 version .VOL file
September 6, 20241 yr Author Localization 5 hours ago, diegozmei said: Pipeworks Studios Rampage Total Destruction and Boogie PS2 version .VOL file quickbms vg-resource? RatchetMario No VGMToolBox Not GODZILLA Save The Earth/Unleashed ps2 version .VOL file To quote that Thanos meme "bro what???"
September 7, 20241 yr Supporter Couldn't get a rule to create faces: cmg edit: well, 98 00 is a marker (separator?), the following byte a count. Doesn't look much better, though: give me more faces, please Edited September 7, 20241 yr by shak-otay
September 9, 20241 yr Localization On 9/7/2024 at 10:28 PM, shak-otay said: well, 98 00 is a marker (separator?), the following byte a count. Should be 1 byte for face type (80 for quad, 98 for strip) and a word for index group count, where each index group is consisted of 5 indices. First submesh of node "GEORGE_MESH|George_eyes": (using MultiSources mode with regenerated indices) Skeleton from anim file: One of the animation: Edited September 9, 20241 yr by Bigchillghost
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