September 18, 20241 yr I want to extract a 3D model from afile, but I don't understand the structure of the file, which is a hair model. Attached is the model file and the map and an xml file. I'd really appreciate it if you could help me with this detail. 103886401.zip Edited September 20, 20241 yr by FengPu
September 19, 20241 yr Author 12 hours ago, shak-otay said: 头发看起来有点奇怪 This is really cool, can you tell me how you got it?Thanks
September 19, 20241 yr Supporter Solution I got this with Model Researcher, there is other block at 0x1E133 but I don't know what that is.. Oh and there is other small mesh at 0x134020 Edited September 19, 20241 yr by roocker666
September 19, 20241 yr Author Thank you roocker666, you gave me an idea for my follow-up research. 11 00 00 00 14 00 00 00 8F 07 00 00 73 27 00 00 64 D9 01 00 01 00 00 00 02 00 00 00 00 00 00 00 73 27 = 10099 = count 11 00 00 00 14 00 00 00 Searching for 11 00 00 00 14 00 00 00, I found there are 13 in total. it have 32 bytes. Edited September 19, 20241 yr by FengPu
September 19, 20241 yr Supporter 59 minutes ago, FengPu said: Thank you roocker666, you gave me an idea for my follow-up research. Searching for 11 00 00 00 14 00 00 00, I found there are 13 in total. Ok!, I guess that is a clue to find the header of some blocks but it seems like for faces is: 10 00 00 00 14 00 00 00 because there are only two.
September 19, 20241 yr Author 2 hours ago, roocker666 said: Ok!, I guess that is a clue to find the header of some blocks but it seems like for faces is: 10 00 00 00 14 00 00 00 because there are only two. I feel like you are right.
September 19, 20241 yr Supporter 10 hours ago, FengPu said: This is really cool, can you tell me how you got it?Thanks using hex2obj (The counts need some adjusting, I guess.) And there's dozens of superfluous faces inside. Interestingly it looks much better when you use the face indices startaddress from roocker666, 0xc5c6b. Edited September 19, 20241 yr by shak-otay
September 26, 20241 yr Localization On 9/18/2024 at 10:21 AM, FengPu said: I want to extract a 3D model from afile, but I don't understand the structure of the file, which is a hair model. Attached is the model file and the map and an xml file. I'd really appreciate it if you could help me with this detail. 103886401.zip 855.6 kB · 4 downloads Can you tell us which games uses this format?
September 29, 20241 yr Author On 9/27/2024 at 1:04 AM, Karpati said: Can you tell us which games uses this format? Games using H3D engine
September 29, 20241 yr Author Now, I am able to extract v, vt, and f from the file. May I ask what else I need to extract? There are 4 unknown locations on top of which data is stored, and I am not sure what the purpose of these data is.
September 29, 20241 yr Author 01 00 00 00 02 00 00 00 -> v 02 00 00 00 02 00 00 00 -> ? 00 20 00 00 03 00 00 00 -> ? 10 00 00 00 01 00 00 00 -> vt 00 40 00 00 03 00 00 00 -> ? 00 80 00 00 03 00 00 00 -> ? Edited September 29, 20241 yr by FengPu
September 29, 20241 yr Author I don't understand modeling, I don't understand what the other data blocks represent, and how I can verify their authenticity. If you could provide me with assistance, I would be extremely grateful.
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