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Model Extraction help


FengPu
Go to solution Solved by roocker666,

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Thank you roocker666, you gave me an idea for my follow-up research.

11 00 00 00 14 00 00 00 8F 07 00 00 73 27 00 00 64 D9 01 00 01 00 00 00 02 00 00 00 00 00 00 00

73 27 = 10099 = count

11 00 00 00 14 00 00 00

Searching for 11 00 00 00 14 00 00 00, I found there are 13 in total.

it have 32 bytes.

 

 

Edited by FengPu
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  • Engineer
59 minutes ago, FengPu said:

 

Thank you roocker666, you gave me an idea for my follow-up research.

Searching for 11 00 00 00 14 00 00 00, I found there are 13 in total.

Ok!, I guess that is a clue to find the header of some blocks but it seems like for faces is: 10 00 00 00 14 00 00 00 because there are only two.

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10 hours ago, FengPu said:

This is really cool, can you tell me how you got it?Thanks

using hex2obj

(The counts need some adjusting, I guess.)

And there's dozens of superfluous faces inside.

Interestingly it looks much better when you use the face indices startaddress from roocker666, 0xc5c6b.

Edited by shak-otay
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  • FengPu changed the title to Model Extraction help
On 9/18/2024 at 10:21 AM, FengPu said:

I want to extract a 3D model from afile, but I don't understand the structure of the file, which is a hair model. Attached is the model file and the map and an xml file.
I'd really appreciate it if you could help me with this detail.

103886401.zip 855.6 kB · 4 downloads

Can you tell us which games uses this format?

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