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[PS2] Aqua Teen Hunger Force Zombie Ninja Pro-Am *.sbf


wae2

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  • Engineer

Some files have textures, meshes and more stuff.. I used "PLAYEA81.SBF" first part of the file is the texture. It seems like meshes are at 0xA510 and the model is made by a lot of submeshes. Each submesh have 4 blocks of buffers: 1st is vertices, 2nd Normals, 3rd Vertex colors and 4th Uvs. Vertices and Normals are shorts(6 bytes) and there is one short for padding or flag(2 bytes). Uvs are shorts too(4 bytes no padding). It is easy to find each block because all have a tag or ID. You need to find a way to collect all submeshes, maybe you can search specific bytes that appear in all submesh headers for example: "02 80 01 6C"

Here is the TEXTURE using CTE

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Huh, that's a funny coincidence, Insecticide Part one uses .SBF as a bundle file of sorts for models and such...Interesting. 

 

image.png.916a2658ac0893b4dcd1aa3820401de3.png

Edit: I just checked and they share a Developer, if this'll help I'll link some of the files from Insecticide. (Chrys.Zip are the models for the Main Character, Textures are the textures for the Main Character) 

https://www.mediafire.com/file/u6a2o0ie5hhlior/chrys.zip/file

https://www.mediafire.com/file/bnmqr9wvy9lyg4w/textures.zip/file

Edited by Thatonebruh196
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