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Need for Speed: Hot Pursuit 2 (PS2) - GEOMETRY.BIN / .LZC / .BUN


mrmaller1905

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What are GEOMETRY.BIN / .LZC / TRACKB26.BUN from the PlayStation 2 version of Need for Speed: Hot Pursuit 2 and can someone analyze this file format? Tried Hex2Obj but I got point clouds.

Samples:

https://drive.google.com/file/d/1DDtNeizMSa9fOPkfQ5fD2DxUdLrw9oYe/view?usp=sharing

https://drive.google.com/file/d/1iosGgohAXPtIbcUIYTl9gQY1-0dvYeVJ/view?usp=sharing

 

nfshotpursuit2_ps2_pointcloud.jpg.9b62448c6f6249ad9dee7f4a32e82045.jpg

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  • Engineer

468 sub meshes for Barchetta if I've counted correctly. So you'll need someone to collect them for you.

(With some coding skills you could use my Make_H2O project to create the H2O files rather easily...)

 

edit: ok, forget that for now. Point clouds of Barchetta don't build a car shape...

Edited by shak-otay
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