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Overwatch model converter

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TRDaz, posted Sat May 28, 2016 9:51 am (13733)


Oh I see. Does that mean I need the same named file from 004 as well as 04D? Since I only have the 04D file, and I thought that would work initially.

EDIT: Doing that made it work. Thank you for your help!
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randomperson, posted Sat May 28, 2016 10:04 am (13734)


How to i use the Overwatch_model.exe to convert into a Obj? I have extracted all of the files from the folders 00C, 004, 04D
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id-daemon, posted Sat May 28, 2016 4:11 pm (13737)


Latest models/textures list

Everyone's weapons included. All premium models sorted out.
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TRDaz, posted Sat May 28, 2016 7:33 pm (13747)


Nice! Was wanting some weapons that weren't included in the earlier list.
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randomperson, posted Sun May 29, 2016 10:21 am (13760)


I am not sure if anyone has the same issue but file names in the models list dont exist anywhere in the files for overwatch at all. Any chance someone can upload Diva,Widowmaker, Tracer and Reaper files so i can extract them?
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id-daemon, posted Sun May 29, 2016 11:29 am (13762)


Version 3.0 with bones & rigging.

Normals are all 0's for now. Editor will recalculate them. Only 1 pair on UVs as before. And models with more than 255 bones may not work in all editors. Like D.Va for example.
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jmgg, posted Sun May 29, 2016 1:39 pm (13763)


Here I bring a less extensive and sorted list with characters
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[N-cognito], posted Tue May 31, 2016 4:22 am (13824)


For anyone curious, most of the Rare and Epic Skin textures (recolors) for the Character Models (and some of the weapons) can be found at around "00006F76" after converting all of the textures
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id-daemon, posted Tue May 31, 2016 3:41 pm (13830)


Since many people seem to have troubles finding textures, here's an example. Open the big list, and search for character. For example, Symmetra.
Code:
package 13778e1f81747c3989ee93f0251f94c9 (2236 files)
  model 0000094D size = 2116896 -----> Symmetra
  model 00000DAF size = 5104
  model 00000F6E size = 12896
  texture 00001168 size = 131088
 ....

Get model 0000094D from "00C" folder in cascexplorer.

Then get all of the biggest textures (65k or 128k and bigger) from the list below and check them. This is why I put the size in the list, to find the right textures fast. You will clearly see what they are. Like this:
Code:
package 13778e1f81747c3989ee93f0251f94c9 (2236 files)
  model 0000094D size = 2116896 -----> Symmetra
  model 00000DAF size = 5104
  model 00000F6E size = 12896
  texture 00001168 size = 131088
  texture 00001169 size = 4194320 <--- Main normal
  texture 00001181 size = 262160 <--- Hair
  texture 00001182 size = 131088 <--- Hair mask 1
  texture 00001183 size = 131088 <--- Hair mask 2
  texture 00001184 size = 262160 <--- Hair rainbow
  texture 00001185 size = 262160 <--- Hair normal
  texture 000011A2 size = 65552
  texture 000011A3 size = 65552 <--- Eye
  texture 000011A4 size = 528
  texture 000011A5 size = 65552 <--- Eye normal
  texture 000011BD size = 524304 <--- Blood map
  texture 000011BE size = 32784
  texture 000011D2 size = 528
  texture 000011D3 size = 528
  texture 000011F4 size = 65552
  texture 000014F0 size = 65552
  texture 00001569 size = 8208
  texture 00001924 size = 8208
  texture 00001A5C size = 65552
  texture 00001A5D size = 65552
  texture 00001ADC size = 8208
  texture 00001ADD size = 8208
  texture 00001B7A size = 32784
  texture 00001B7B size = 32784
  texture 00001B7D size = 32784
  texture 00001D1D size = 131088 <--- crystal
  texture 00001D21 size = 131088 <--- crystal mask 1
  texture 00001D35 size = 65552 <--- crystal normal
  texture 00001D36 size = 131088 <--- crystal mask 2
  texture 00001D45 size = 32784
  texture 00005895 size = 65552
  texture 00006E98 size = 4194320 <--- Main diffuse
  texture 00006E99 size = 524304 <--- Main mask 1
  texture 00006E9A size = 131088 <--- Main mask 2
  texture 00006E9F size = 131088
  texture 00006EA0 size = 65552
  texture 00006ECB size = 131088  <--- Main mask 3

You can also check small ones, they are usually for VFX.
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Toastender, posted Tue May 31, 2016 6:49 pm (13852)


For some reason the model converter doesn't seem to work for me.
The texture tool worked just fine, do I need to use the model tool in any other specific way?
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TaylorMouse, posted Wed Jun 01, 2016 7:32 am (13884)


Been following this for a while, and you may or may not know I like model viewers :p

It currently supports Heroes of the Storm, Starcraft2, Diablo III, World Of Warcraft WMO & M2

Download it from here: http://www.sc2mapster.com/assets/sc1-raynor-vulture/files/102-3d-model-viewer-2-1/

I've been working on an Overwatch implementation, and yes 1 file -> 1 obj file
it is still Wip but I'm getting there

Image
Image


T.
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TaylorMouse, posted Wed Jun 01, 2016 7:34 am (13885)


Btw id-daemon, would you be so kind to tell us where you research can be read/followed on this ?

Thanks for the great tools so far :)

T.
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Doprond, posted Thu Jun 02, 2016 12:34 pm (13936)


Greetings,i tried to use some of your tools but they are seems does not work.So,after i placed Overwatch_texture.exe (your texture tool) into the "04D" and "04" folders,the programm going to crash (administartor or not administator rules - doesn't not matter).
Also,i can't find the Tracer model ( 000002B1).I extracted full beta copy (which i downloaded from torrents) through CascExplorer,but can't find these files and etc. maybe i'm doing something wrong? can you help me?
Also [2]...how can i extract the voices/sfx? do you plan to make tool or some like that?
Thanks in advance!
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Doprond, posted Thu Jun 02, 2016 2:36 pm (13938)


Toastender wrote:
most of the sound files can be found here: http://rpboyer15.github.io/sounds-of-overwatch/

Thanks a lot ! very useful ! but what about sfx sounds? like tracer's impulse pistols shooting sound and etc.
i think you understand.
P.S Also,what about icons? any ideas where i can get them in full/original resolution?
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id-daemon, posted Thu Jun 02, 2016 3:15 pm (13940)


Doprond wrote:
Greetings,i tried to use some of your tools but they are seems does not work.So,after i placed Overwatch_texture.exe (your texture tool) into the "04D" and "04" folders,the programm going to crash (administartor or not administator rules - doesn't not matter).
Also,i can't find the Tracer model ( 000002B1).I extracted full beta copy (which i downloaded from torrents) through CascExplorer,but can't find these files and etc. maybe i'm doing something wrong? can you help me?
Also [2]...how can i extract the voices/sfx? do you plan to make tool or some like that?
Thanks in advance!


All sound files can be extracted with CascExplorer. Look in folders: 03F, 0B2, 0BB

Don't put texture tool into the "04D" and "04" folders. Put it NEXT to these folders, so it can access BOTH of them.

If you can't find model 000002B1, it means you're using wrong CascExplorer. Download the one I gave a link here.
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Doprond, posted Thu Jun 02, 2016 3:44 pm (13941)


id-daemon wrote:
Doprond wrote:
Greetings,i tried to use some of your tools but they are seems does not work.So,after i placed Overwatch_texture.exe (your texture tool) into the "04D" and "04" folders,the programm going to crash (administartor or not administator rules - doesn't not matter).
Also,i can't find the Tracer model ( 000002B1).I extracted full beta copy (which i downloaded from torrents) through CascExplorer,but can't find these files and etc. maybe i'm doing something wrong? can you help me?
Also [2]...how can i extract the voices/sfx? do you plan to make tool or some like that?
Thanks in advance!


If you can't find model 000002B1, it means you're using wrong CascExplorer. Download the one I gave a link here.

Thanks a lot,now i finally find this file,but how i can the extract the file himself (000002B1 without any extension)? which tool i need to use?
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id-daemon, posted Thu Jun 02, 2016 3:47 pm (13942)


if you need bones - use V3 tool, if not - use V2 or V3
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Doprond, posted Thu Jun 02, 2016 4:05 pm (13943)


I tried v2 tool,but get multiple obj's which can't be opened in 3ds Max (Error! - Invalid vertex index)
any ideas how to fix that?
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joeyq1, posted Thu Jun 02, 2016 4:43 pm (13945)


TaylorMouse wrote:
Been following this for a while, and you may or may not know I like model viewers :p

It currently supports Heroes of the Storm, Starcraft2, Diablo III, World Of Warcraft WMO & M2

Download it from here: http://www.sc2mapster.com/assets/sc1-raynor-vulture/files/102-3d-model-viewer-2-1/

I've been working on an Overwatch implementation, and yes 1 file -> 1 obj file
it is still Wip but I'm getting there

Image
Image


T.


Hi TaylorMouse, your modelviewer that's up for grab/download is probably an older version than you show on this thread, because I can't open an overwatch model with it (archive shows latest version of 2015-12-14). Could you please post a newer version or the one you have now for viewing overwatch model files?
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robbiek1000, posted Thu Jun 02, 2016 8:51 pm (13953)


Hey id-daemon,

First I just want to start out by saying great job. This stuff is so cool!

I have a few questions about your texture app. (I'm already assuming the issues are user incompetence. I've never done this kinda thing before.)

I've extracted all the files from both 004 and 04D. I've ran the overwatch_texture.exe, and it created a new folder with all the .dds files. So far so good, I think. However, there are a lot of textures that, when loaded into photoshop, give me a "could not complete your request because of a disk error" message in photoshop.

Like most people, I'm after the character models. I'm actually a professional character modeler and I really want to study their textures. When opening the textures for the characters I noticed its always the same maps that give me the errors for each character.(Based on this image from joeyq1. http://i.imgur.com/CW7KCMw.jpg) Hair Shinyness (#4), Hair highlights (#7), sometimes the SSS (#14). I've tried using a .dds converter thinking that might be the issue, but the one I tried failed to convert those files too. (Its ironic that the thing I want to study the most about the Overwatch textures is the hair and those are the textures that are giving me the most shit.)

What the hell am I doing wrong?

Thanks!
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joeyq1, posted Thu Jun 02, 2016 8:57 pm (13954)


robbiek1000 wrote:
Hey id-daemon,

First I just want to start out by saying great job. This stuff is so cool!

I have a few questions about your texture app. (I'm already assuming the issues are user incompetence. I've never done this kinda thing before.)

I've extracted all the files from both 004 and 04D. I've ran the overwatch_texture.exe, and it created a new folder with all the .dds files. So far so good, I think. However, there are a lot of textures that, when loaded into photoshop, give me a "could not complete your request because of a disk error" message in photoshop.

Like most people, I'm after the character models. I'm actually a professional character modeler and I really want to study their textures. When opening the textures for the characters I noticed its always the same maps that give me the errors for each character.(Based on this image from joeyq1. http://i.imgur.com/CW7KCMw.jpg) Hair Shinyness (#4), Hair highlights (#7), sometimes the SSS (#14). I've tried using a .dds converter thinking that might be the issue, but the one I tried failed to convert those files too. (Its ironic that the thing I want to study the most about the Overwatch textures is the hair and those are the textures that are giving me the most shit.)

What the hell am I doing wrong?

Thanks!


I batch converted the dds files to png with noesis model viewer (http://richwhitehouse.com/index.php?con ... ojects.php) if that helps.
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robbiek1000, posted Thu Jun 02, 2016 9:22 pm (13956)


Joeyq1, you are a beautiful human being! That worked perfectly! Thanks.

I'll be creeping around this thread and the one on facepunch. I'm worthless when it comes to what you guys are doing here, but I know loads about game art. If you guys ever run into anything that you can't make heads or tails of let me know. I might be able to help.

Also, I can't seem to find D.Va's pistol in the model_index. I'm sure I'm just missing it. Could anyone tell me what the file number is in the models_index?
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mrgozu, posted Thu Jun 02, 2016 11:58 pm (13969)


hi guys !
Grat'z and thanks for your tools and work id-daemon!!
I am trying to extract some 3D models and textures from OW:
-extracting 00C 004 04D folder from my game with CASC explorer there > XX:\OVERWATCH RIP\mod\files)
-copying model and skeleton tools in this folder, the windows console appears very shortly "I need a model file!"
I did the same thing with texture tool and it seems to correctly extract the DDS files.
What am I doing wrong with the models tools??
Program crash or still need a model file if I put it directly in a model folder like 00C
Thanks a lot !
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