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Overwatch model converter

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joeyq1, posted Tue Jun 14, 2016 2:07 pm (14392)


id-deamon, could you please update Overwatch mass texture convertor to also support files with .004 and .04D extension?
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id-daemon, posted Tue Jun 14, 2016 3:14 pm (14394)


I thought someone else already made a mass conversion for that. No?

Is there any difference with extensions? The filenames are the same?
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joeyq1, posted Tue Jun 14, 2016 4:48 pm (14396)


Indeed, but your tool is easier because you don't need the command prompt.
I could also just make a batch file in 004 and 04D folders with code below to remove extensions:
Code:
ren *.* *.
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id-daemon, posted Tue Jun 14, 2016 7:01 pm (14405)


ok i'll think about it
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ChickenAndWaffles, posted Tue Jun 14, 2016 7:55 pm (14406)


So earlier I mentioned that having snapshots of all the models would make finding them easier...and I actually made them which I found to be pretty surprising considering I can never stick with a project long enough to complete it.

But anyways here's a preview: http://imgur.com/FuiNJRh
If you decide to download it, please look at the "readme.txt"

Reddit discussion: https://www.reddit.com/r/Overwatch/comm ... nails_v10/


Downloads [199 MB]

- https://drive.google.com/open?id=0B4VjQ ... nc2OFc5aGs
- https://www.dropbox.com/s/3ld007yg7ldnw ... .0.7z?dl=0
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id-daemon, posted Fri Jun 17, 2016 3:48 pm (14541)


Texture tool updated: now it converts textures regardless of extension.

some optimizing
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sheilan, posted Sat Jun 18, 2016 4:17 pm (14567)


Good job mate, those tools are awesome!
Any plans on exporting animations or maps?
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id-daemon, posted Sat Jun 18, 2016 4:31 pm (14569)


No plans for now. Other people on facepunch are working on maps, maybe they'll be lucky to do them.
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Gunny, posted Sat Jul 16, 2016 4:36 pm (15352)


Going to use Blender to make these all SFM compatible, with animations and skins hopefully. Might be a while, because I'm lazy, but I'll get it done sometime. I'll be on the safe side, though, and avoid Steam Workshop so I don't get DMCA claimed instantly.
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Zenith, posted Fri Aug 05, 2016 9:24 am (16196)


Hi I'm new. I'm very interested in this and was wondering @id-daemon is there source code available on your texture and model tools? Or how would one go about learning how to do the extraction themselves. Is the tool just looking for specific headers and renaming to proper extension or is there something more being done?
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id-daemon, posted Fri Aug 05, 2016 3:37 pm (16204)


Zenith wrote:
Is the tool just looking for specific headers and renaming to proper extension or is there something more being done?


A LOT more is being done. Long and detailed research was performed on game data to make it possible. Even textures which are usually just raw data, here they were shuffled. What exactly are you interested in? Overwatch tools, or how to reverse-engineer game data in general?
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Zenith, posted Fri Aug 05, 2016 4:34 pm (16206)


The present purpose would be Overwatch tools(it's what brought me here) but I'm more interested in how to reverse-engineer it in general in order to understand how it would work for different parts and how you would go about doing it for different games in the future.
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id-daemon, posted Sat Aug 06, 2016 9:03 pm (16236)


Well, must say that Overwatch is not a good example to learn reverse-engineering models. Because its too complex. Better find some simple game and start finding and analyzing basics, like vertices and faces. Hex2Obj tool will be of much help. Then, after you get familiar with it, you can go further to UVs, normals, and other data which can be contained in a model. After that, skeletons and weights (bone influences).
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id-daemon, posted Sun Aug 07, 2016 8:10 pm (16259)


Next version of experimental animation tool. Now works much faster. Animations will be smoother, because now I did interpolation. Its linear, but still, much better than without it.
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tathannibal, posted Sun Aug 07, 2016 10:54 pm (16268)


Problem to New Tool

id-daemon wrote:
Next version of experimental animation tool. Now works much faster. Animations will be smoother, because now I did interpolation. Its linear, but still, much better than without it.
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id-daemon, posted Mon Aug 08, 2016 3:34 pm (16284)


tathannibal wrote:
Problem to New Tool

Everything is working fine. You are doing something wrong. What are you doing?
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Rumkin, posted Tue Aug 09, 2016 5:35 pm (16310)


Awesome tools. Having a few issues with the textures though, can't really seem to "fit" them properly, there are a ton of them, and I can't figure out where half of them should be applied. (junkrat's disc for example)

Also -- what XNA version works with the converted .ascii from overwatch_skeleton.exe? I've tried 11.8 & 11, but both just return "Object reference not set to an instance of an object."
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id-daemon, posted Thu Aug 11, 2016 3:50 pm (16396)


Rumkin wrote:
Also -- what XNA version works with the converted .ascii from overwatch_skeleton.exe?


Don't know. Only using it for export/import.
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id-daemon, posted Thu Aug 11, 2016 4:15 pm (16397)


New version of animation tool. Long animations, like Genji Unleashing the sword must work now.
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2j9uh780f, posted Mon Aug 15, 2016 11:20 pm (16515)


Any possibilities about getting UI texture?
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id-daemon, posted Fri Aug 19, 2016 3:44 pm (16647)


Looks like new version of animation tool is working fine for all models. So I'm moving it to the first page.
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Redsworld, posted Sun Aug 21, 2016 7:43 am (16721)


Please help me. I cant find the folders to extract from and i don't know how to use casc explorer, i keep getting "invalid storage folder selected". Also, yes i googled it.
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Cayou, posted Tue Aug 23, 2016 2:22 pm (16799)


Hi, can you guys tell me where is located the 00C folder in Cascview or CascExplorer ? I've already extracted the sounds but I really waaaant the models pls
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