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Overwatch model converter

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id-daemon, posted Fri Jun 03, 2016 4:20 am (13971)


robbiek1000 wrote:
"could not complete your request because of a disk error"


Can you give me a number of such file, so I can check?

The pistol is a 1,3MB file next to each "D.Va & Mech" model. Must be 3 types (usual premium). I just didn't mark it yet.
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id-daemon, posted Fri Jun 03, 2016 4:24 am (13972)


mrgozu wrote:
"I need a model file!"


Model tools require 1 parameter: file name. They are not for mass convert. Or you need all models converted? Then create batch file.

for %%a in (*.) do overwatch_skeleton "%%a"
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Doprond, posted Fri Jun 03, 2016 6:49 am (13974)


Doprond wrote:
I tried v2 tool,but get multiple obj's which can't be opened in 3ds Max (Error! - Invalid vertex index)
any ideas how to fix that?

So,what about that? do you know how to fix that?
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mrgozu, posted Fri Jun 03, 2016 11:39 am (13991)


id-daemon wrote:
mrgozu wrote:
"I need a model file!"


Model tools require 1 parameter: file name. They are not for mass convert. Or you need all models converted? Then create batch file.

for %%a in (*.) do overwatch_skeleton "%%a"


Thanks for your reply ! I tried juste with one file 0000000002B1 in 00C folder and it still doesn't work :/

edit:
I finally manage to make it work, program was looking for the file in the root of the hard drive, so I put it there and it extracted obj's
thx for all
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id-daemon, posted Fri Jun 03, 2016 3:08 pm (13998)


mrgozu wrote:
program was looking for the file in the root of the hard drive


No, you don't have to put it into the root. It will work in any directory.
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id-daemon, posted Fri Jun 03, 2016 3:56 pm (14000)


Doprond wrote:
Doprond wrote:
I tried v2 tool,but get multiple obj's which can't be opened in 3ds Max (Error! - Invalid vertex index)
any ideas how to fix that?

So,what about that? do you know how to fix that?


This is somehow related to that in my OBJ files faces are before vertices. Strange that it only affects some files, and others work. In this case use tool V3.
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id-daemon, posted Fri Jun 03, 2016 4:32 pm (14003)


Latest list. Last packages with smallest models are identified. I've found 3 types of Zenyatta's spheres, some shurikens and knifes, and a bunch if chickens. I suppose those were bastion's.

http://www50.zippyshare.com/v/AwVojcG8/file.html
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Doprond, posted Fri Jun 03, 2016 5:52 pm (14006)


id-daemon wrote:
This is somehow related to that in my OBJ files faces are before vertices. Strange that it only affects some files, and others work. In this case use tool V3.

I tried V3,and the get the strange .mesh.ascii file,how i can open them in 3ds max?
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id-daemon, posted Fri Jun 03, 2016 6:28 pm (14009)


People told me that 3dmax has an importer for that format. Maybe later I will be able to export to some other format, because we need bone rotations too.
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joeyq1, posted Sat Jun 04, 2016 9:50 pm (14051)


id-daemon wrote:
People told me that 3dmax has an importer for that format. Maybe later I will be able to export to some other format, because we need bone rotations too.


If you do, please use .fbx (I hate autodesk but their .fbx format is most compatible of all 3d packages out there), valve's .smd or blizzard's own .m3 format (actually really good format and even has support for multiple animations in one file).
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TaylorMouse, posted Sun Jun 05, 2016 8:01 pm (14084)


joeyq1 wrote:

Hi TaylorMouse, your modelviewer that's up for grab/download is probably an older version than you show on this thread, because I can't open an overwatch model with it (archive shows latest version of 2015-12-14). Could you please post a newer version or the one you have now for viewing overwatch model files?



Yes that is correct, a little patience, I'm working my way through a new release and a import script for 3ds Max

T.
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TRDaz, posted Wed Jun 08, 2016 12:54 pm (14187)


Does anyone have any idea where D.Va's Pistol is? It isn't in the model list, so I can't find it.
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TFA, posted Wed Jun 08, 2016 2:37 pm (14189)


So, I noticed that you're running into issues with bones over 255. Is this related to the XNA format, or the importer? If it's just exporting, I'd be happy to write a SMD exporter given the tool source.
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id-daemon, posted Wed Jun 08, 2016 3:15 pm (14190)


SMD will not work. We need 4 bones/weights and I've been told SMD only has 3.
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oddysius674, posted Wed Jun 08, 2016 8:02 pm (14201)


for some reason when i try use a file with the v2 converter the .OBJ's dont load in any software maya, fbx, blender, pepakura designer etc. so am i doing something wrong? the file im trying to get is the plague doctor reaper model 00002FE1.
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id-daemon, posted Wed Jun 08, 2016 8:30 pm (14202)


TFA wrote:
So, I noticed that you're running into issues with bones over 255. Is this related to the XNA format, or the importer?


Problem solved. New tool will be out soon. It was not related to XNA or importer. It was another trick of overwatch.
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ChickenAndWaffles, posted Thu Jun 09, 2016 10:39 pm (14237)


I extracted all the files from the 00C directory, sorted them by size, and identified the 100 largest models.

Here's the list.
http://pastebin.com/RbhUMnKs

The prefixes are pretty self explanatory. "UNK" means unknown which basically means I didn't know what it was or what level it was from and was too lazy to figure it out.

[Edit] I also created a Reddit post too.
https://www.reddit.com/r/Overwatch/comm ... models_in/
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id-daemon, posted Fri Jun 10, 2016 4:36 am (14238)


ChickenAndWaffles wrote:
I extracted all the files from the 00C directory, sorted them by size, and identified the 100 largest models.


Did you notice that I already created the list, and not only it includes largest models, but also all weapon models, which are certainly small?
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ChickenAndWaffles, posted Fri Jun 10, 2016 6:56 pm (14246)


id-daemon wrote:
ChickenAndWaffles wrote:
I extracted all the files from the 00C directory, sorted them by size, and identified the 100 largest models.


Did you notice that I already created the list, and not only it includes largest models, but also all weapon models, which are certainly small?


Of course I did, I just wanted to see what the largest models were. I was mostly interested in non-character objects, like the lootbox which I haven't found as it obviously isn't complex enough to be in the 100 largest models... http://imgur.com/a/oVyjb

I don't know how you identify the models (unless you did it manually like me) but I'm sure there's a way to create a snapshot of each model to make it easier.
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id-daemon, posted Fri Jun 10, 2016 7:00 pm (14247)


ChickenAndWaffles wrote:
Of course I did, I just wanted to see what the largest models were.


Oh, yes, I couldn't resist that too ;) And I also do it manually.
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id-daemon, posted Fri Jun 10, 2016 7:29 pm (14248)


New version. Now extracts models with normals. Also models with a lot of bones now work correctly.
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red dog, posted Mon Jun 13, 2016 3:27 pm (14373)


I'm looking to get an OBJ version of Bastion (or something I can use in Maya), I don't need any of the textures or rigging. I'm not really sure how to find and export game files.
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id-daemon, posted Mon Jun 13, 2016 3:33 pm (14374)


But you have the game, right?
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red dog, posted Mon Jun 13, 2016 3:56 pm (14375)


Yes I have a PC copy of the game. I have no experience with ripping files so I don't even know where to start, but I'm interested to learning how to do it.
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id-daemon, posted Mon Jun 13, 2016 4:34 pm (14376)


Good. But these tools are not for ripping. Ripping is when you get files from memory as I believe. Now since you only need objs, this is easier. Get the tool, the list, and cascexplorer from links in first post. Then try it.
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