PoPLaoA Posted Wednesday at 03:07 PM Share Posted Wednesday at 03:07 PM Crazyracing KartRider is from 2006,I like this game very much,I have the files ripped but the models are in a 1s file type. Any way how this could get converted or put in straight in blender? I've seen people use hex editors to open 1s files from the game before, but that method appears to be very time-consuming and a bit inefficient, so any other alternatives would be nice. I got the .1s models using the RhoLoader tool. I have attached the file for one of the models, which includes the textures and .1s file and other. I hope to get a reply from those who know. I want a plugin that can import .1s files into blender. Gratitude cotton1.7z Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted Wednesday at 03:46 PM Engineer Share Posted Wednesday at 03:46 PM (edited) 1 hour ago, PoPLaoA said: I've seen people use hex editors to open 1s files from the game before, but that method appears to be very time-consuming and a bit inefficient, It's the best method I can think of to get quick results. Here it's a point cloud only because face indices are harder to get (tri strips with terminator, but some unusual extra indices spoil the party... ) Quote I want a plugin that can import .1s files into blender. There's many people who "want" scripts or plugins. You'll need to wait for someone who's willing... Edited Wednesday at 04:25 PM by shak-otay Link to comment Share on other sites More sharing options...
PoPLaoA Posted Wednesday at 04:25 PM Author Share Posted Wednesday at 04:25 PM 34 minutes ago, shak-otay said: It's the best method I can think of to get quick results. Here it's a point cloud only because face indices are harder to get (tri strips with terminator, but some unusual extra indices spoil the party... ) 这是我能想到的快速获得结果的最佳方法。这里它是一个点云,只是因为面索引更难获得(带有终止符的三条带,但一些不寻常的额外索引破坏了聚会......) There's many people who "want" scripts or plugins. 有很多人“想要”脚本或插件。 You'll need to wait for someone who's willing... 你需要等待一个愿意的人... Thanks for your reply, I will continue to use HXD editors to study .1s files Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted yesterday at 04:35 PM Engineer Share Posted yesterday at 04:35 PM (edited) Funnily I could get some decent sub mesh using the tri strips data (but 18 vertices were lost). Other sub meshes collected and fed to MeshLab: Edited yesterday at 04:36 PM by shak-otay Link to comment Share on other sites More sharing options...
PoPLaoA Posted 14 hours ago Author Share Posted 14 hours ago 13 hours ago, shak-otay said: Funnily I could get some decent sub mesh using the tri strips data (but 18 vertices were lost). 有趣的是,我可以使用三条带数据获得一些不错的子网格(但丢失了 18 个顶点)。 Other sub meshes collected and fed to MeshLab: 收集并馈送到 MeshLab 的其他子网格: Interesting Link to comment Share on other sites More sharing options...
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