Jump to content

Dead Rising 4 *.MDL / *TEX


wae2

Recommended Posts

  • Engineer

If you do not use a point cloud you'll face many extra faces and need to find out, why?

(The max script will be the key... The Vertex40Array has to be filled.)

FacesOff=((bigInfo[(findItem names "Combined Indices 2")][3])+(Vertex40Array[i].FaceOff*2))
	
fseek f FacesOff #seek_set

chest_exosuit_m0.png

Accidentally and unexpectedly I was able to start an old copy of 3dsmax on my even older machine.

Imported the resulting fbx into Noesis:

 

chest_exosuit_m0-3dsmax.png

Edited by shak-otay
  • Like 1
  • Thanks 1
Link to comment
Share on other sites

Thank you for both of your help, Now I have a new issue occurring. these models will not load in 3ds max and Noesis logs this.

Traceback (most recent call last):
  File "D:\Noesis\plugins\python\fmt_DeadRising4_mdl.py", line 283, in noepyLoadModel
    mdl = rapi.rpgConstructModel()
RuntimeError: Failed to construct model from rpgeo context.

During handling of the above exception, another exception occurred:

Traceback (most recent call last):
  File "D:\Noesis\plugins\python\fmt_DeadRising4_mdl.py", line 285, in noepyLoadModel
    mdl = NoeModel(meshes)
NameError: global name 'meshes' is not defined

DR4 mdl zero.zip

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...