Members UndercoverBoy833 Posted January 7 Members Posted January 7 (edited) follow-up topic after I extracted Wangan Midnight PS3 archive using TXRExtractor, you can check the topic thread if you want: so I came across various files which are model/texture related. Is there any way to rip them to a readable form? Brake.7z cha_akio.7z tire.7z p964.7z p964_shima.7z Edited January 7 by UndercoverBoy833
Members bobo Posted January 7 Members Posted January 7 (edited) "Yepyes, yes Based on your sample file, this doesn't seem difficult. I downloaded your 'cha_akio' file and unzipped it. It's in mdl format. Since you mentioned it's a game for the PS3 platform, we used a hexadecimal editor to inspect it. The structure is quite simple; you can quickly see in just 30 seconds that it's a separable, or continuous, structure. It labels various index files for the mesh. All you need to do is input according to the prompts. Here are some preliminary speculations:" Edited January 7 by bobo 1
Members Solution UndercoverBoy833 Posted January 11 Author Members Solution Posted January 11 I found those solutions. I have to install 3ds max, because there's a plugin made by mariokart64n published in deviantart and it works perfectly even I'm using 2024 3ds max. So just all you have to do is install 3ds max on your PC, download the ms script, run it and voila you got the script working to import Wangan Midnight PS3 assets. Results:
RGR22DEV Posted January 11 Posted January 11 do you have the clean ios file of the game? i wanted to extract the game too since I have the txre extractor, wanted to get those hand in the characters and the cars
Members UndercoverBoy833 Posted January 11 Author Members Posted January 11 1 hour ago, RGR22DEV said: do you have the clean ios file of the game? i wanted to extract the game too since I have the txre extractor, wanted to get those hand in the characters and the cars I do have the game, but it's better to find it yourself since I cannot tell you where I got the game from because I have to maintain the rules of not condoning game piracy.
RGR22DEV Posted January 12 Posted January 12 It's okay, but would it be okay if you shared some raw and unripped files of the cars and tires soon? 🙂
RGR22DEV Posted January 12 Posted January 12 (edited) im just gonna use the models for reference use (including the rims) Edited January 12 by RGR22DEV
Members bobo Posted January 12 Members Posted January 12 (edited) 19 hours ago, UndercoverBoy833 said: i do have the game, but it's better to find it yourself since I cannot tell you where I got the game from because I have to maintain the rules of not condoning game piracy. Perhaps you should send me the game via private message. I need to download it to create a PS3 game mod. Edited January 12 by bobo
RGR22DEV Posted January 31 Posted January 31 just to celebrate my newly discovered knowledge, i decided to make a quick render in blender 1
luthfii Posted July 24 Posted July 24 I imported shima.mdl into 3ds max and didn't get the texture. Is there a way to get the texture?
Members UndercoverBoy833 Posted July 25 Author Members Posted July 25 21 hours ago, luthfii said: I imported shima.mdl into 3ds max and didn't get the texture. Is there a way to get the texture? you have to use 3ds max and check "dump textures" box after you run the maxscript I uploaded in deviantart link above my solution On 1/11/2025 at 1:25 PM, UndercoverBoy833 said: deviantart
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