Codwai Posted January 7 Share Posted January 7 (edited) Hello everyone, I would like to ask for help in extracting the 3D models (*.mcms) into any other format. I believe the format is simple, considering the models are low-poly. I’ve also included a *.mcts file, which is the texture file, in case anyone wants to check it out. I would be very grateful if you could help me. sample files.zip Edited Wednesday at 08:54 PM by Codwai Link to comment Share on other sites More sharing options...
Engineer Durik256 Posted Wednesday at 07:24 PM Engineer Share Posted Wednesday at 07:24 PM (edited) your *.mcms file is written in blocks. I made a test plugin that opens models as a point cloud. fmt_mcms.py *(faces are not simple, need to look into them in more detail) Edited Thursday at 12:17 PM by Durik256 1 Link to comment Share on other sites More sharing options...
Codwai Posted Wednesday at 09:11 PM Author Share Posted Wednesday at 09:11 PM 1 hour ago, Durik256 said: by keyword POSX you can find all meshes, step back 8 bytes and you will get the number of vertices. stride 8 bytes, vertices as signed short there are also many textures example of some meshes (point cloud): Hello, thank you for the response. As I don’t have much knowledge in reverse engineering and coding, I’m having trouble understanding how to search for the keyword ‘POSX’ and work with the vertices. If you could guide me more on how to start or suggest any tools, I would greatly appreciate it! Link to comment Share on other sites More sharing options...
Engineer Durik256 Posted Thursday at 09:17 AM Engineer Share Posted Thursday at 09:17 AM (edited) I used the hex viewer HxD, and noesis (python) for quick viewing. You can go to the tutorial topic of this forum to learn more about reverse. Use for example my meshFinder (still in testing), or hex2obj from Shakotay, or ModelResearcher.exe etc.) Edited Thursday at 12:21 PM by Durik256 Link to comment Share on other sites More sharing options...
Karpati Posted Thursday at 10:13 AM Share Posted Thursday at 10:13 AM 14 hours ago, Durik256 said: by keyword POSX you can find all meshes, step back 8 bytes and you will get the number of vertices. stride 8 bytes, vertices as signed short The files from the attached "sample files.zip" do not contain the "POSX" characters. Did you use other files from the game? (I did not downloaded the game.) Link to comment Share on other sites More sharing options...
Engineer Durik256 Posted Thursday at 11:05 AM Engineer Share Posted Thursday at 11:05 AM (edited) 2 hours ago, Karpati said: do not contain the "POSX" You're right. My mistake. I wrote in the wrong topic. On 1/8/2025 at 12:49 AM, Codwai said: the 3D models (*.mcms) there was a mistake, I wrote in the wrong topic. I corrected the first message, but my subsequent answers remained relevant Edited Thursday at 12:20 PM by Durik256 Link to comment Share on other sites More sharing options...
Codwai Posted Thursday at 08:19 PM Author Share Posted Thursday at 08:19 PM 9 hours ago, Durik256 said: there was a mistake, I wrote in the wrong topic. I corrected the first message, but my subsequent answers remained relevant I understand, thank you for your help, man Link to comment Share on other sites More sharing options...
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