ZeroTheZeraora Posted March 5 Posted March 5 3 minutes ago, id-daemon said: DMF materials must have proper names. Read the tool description i added recently, it must be because you do not have texture.db created. I have the blueprint.db (302kb), material.db (2.365KB) and texture.db (3.650KB). Looking a bit more, only the landscape models have the incorrect material, so probably cuz of the broken mesh, the other meshes in the scenes actually have propper material names, but no texture tho.
ZFPInTheAir Posted March 5 Posted March 5 (edited) which .umap do i put into the .exe once i got all the files and folders cause some .umaps dont do anything they open and close the console i also exported the Environments folder and it never gave me a skeletalmesh.raw folder, is there another folder im missing to export Edit: i got it working, but man these take forever to export Edited March 6 by ZFPInTheAir
Nolan Veude Posted March 6 Posted March 6 (edited) I wanted to chime in with my own experience. I too was successful extracting the maps and importing them into Blender using the tool and addon. But I wanted to confirm if I did it correctly. The tool created the folders, files and blueprints as expected, and I moved them all into the Layout folder as shown before extracting the Umap. As indicated in the instructions, the master meshes do have the material name which I am using as a reference to locate and manually add the texture maps. The part I want to confirm is if this tool is capable of extracting and attaching image textures like the original did. I noticed the instructions don't mention this. I also want to confirm that the issue ZeroTheZeraora mentioned is not isolated. The maps marked "nature" have some meshes with the material name "#FFFFFF sRGB". I've identified two so far: 2600-NIBLA_07OldCastleNature_Terrain_Strip 2600-NIBLA_05AirportNature_Terrain_Strip Edited March 6 by Nolan Veude 1
JACK POR Posted March 7 Posted March 7 On 3/6/2025 at 12:00 AM, id-daemon said: Are you sure youre using Crisis Core tool? The errors look like tool is not compatible with the game. I do use the Core Crisis version . But my pak file is the intergrade version for pc. ff7r tool was released in 2020. I was wondering if it could be due to a mismatch in the pak version of the game. I can't find the pak file from the old one now. It's a frustrating thing.
ZFPInTheAir Posted Monday at 08:12 AM Posted Monday at 08:12 AM (edited) i have noticed some meshes dont export properly, any .umaps that arent nanite dont have materials assigned as well missing meshes and textures are flipped on the Y- Axis Edited Monday at 10:25 AM by ZFPInTheAir 1
Bethany Ann Posted Tuesday at 07:29 PM Posted Tuesday at 07:29 PM Hey! Thanks so much for the tool. Sadly, I can't get it to work. I've saved the files - Field, Lighting, Blueprint, Data, Environment and Effect from Umodel, but when I run the tool it stays blank then disappears and nothing happens. Same when I drag the folder/UASSET/UMAP into it. Am I doing something wrong?
Hizack Posted Tuesday at 07:51 PM Posted Tuesday at 07:51 PM 14 minutes ago, Bethany Ann said: Hey! Thanks so much for the tool. Sadly, I can't get it to work. I've saved the files - Field, Lighting, Blueprint, Data, Environment and Effect from Umodel, but when I run the tool it stays blank then disappears and nothing happens. Same when I drag the folder/UASSET/UMAP into it. Am I doing something wrong? Use fmodel you'll need 002core_9win64.dll and zlib-ng2.dll in .Data folder current state of custom umodel doesn't export static mesh 1
Bethany Ann Posted Wednesday at 11:40 AM Posted Wednesday at 11:40 AM 15 hours ago, Hizack said: Use fmodel you'll need 002core_9win64.dll and zlib-ng2.dll in .Data folder current state of custom umodel doesn't export static mesh Here's a video of what I'm doing. Sorry, I'm a bit confused, since I have the data folder extracted? https://drive.google.com/file/d/1Abl9DLkB8MwrFuLoKFHz2sJgmd8VXNQG/view?usp=sharing
Hizack Posted yesterday at 07:16 AM Posted yesterday at 07:16 AM 19 hours ago, Bethany Ann said: Here's a video of what I'm doing. Sorry, I'm a bit confused, since I have the data folder extracted? https://drive.google.com/file/d/1Abl9DLkB8MwrFuLoKFHz2sJgmd8VXNQG/view?usp=sharing Unfamiliar with some UE tools and the remake map tool Had to generate the files again While I did say fmodel(takes to long to extract) Umodel will work right clicking a folder "save folder packages" they need to be .uassets Might want to go back to that route drag and drop the files or folder into were the exe is or move the exe to that folder "Environment" not the ones from character Or "Environment\buildings(69,945 files)" Then click to Run UE4_ff7r2.exe and press enter It might hang for textures And "creta" objects Then move ue4 files 2 textures.db and materials .dB along with static mesh and materials folder If you were just trying to get at certain the models and knew were the materials /textures Most of above can be skipped But it will be hashed materials when you convert to dmf The Umaps are in level\game\feild\layouts (example 1220-swamp) 1220-swamp.ubulk(114mb) 1220-swamp.umap <this one you want to drag on the .exe If you have thoese 2 folders while the cmd line runs acsii file should also generate ---------- Alot of what I posted may be wrong, but I'm at lest not getting to many hashed materials Blueprint.DB is still at 1kb Did have it automatically makeing a texture.db at 400mb/800mb in c:/user and once in the folder the exe. Was in but can't seem to replicate it now XNALARA XPS importer can handle ACSII
Bethany Ann Posted yesterday at 01:47 PM Posted yesterday at 01:47 PM 6 hours ago, Hizack said: Unfamiliar with some UE tools and the remake map tool Had to generate the files again While I did say fmodel(takes to long to extract) Umodel will work right clicking a folder "save folder packages" they need to be .uassets Might want to go back to that route drag and drop the files or folder into were the exe is or move the exe to that folder "Environment" not the ones from character Or "Environment\buildings(69,945 files)" Then click to Run UE4_ff7r2.exe and press enter It might hang for textures And "creta" objects Then move ue4 files 2 textures.db and materials .dB along with static mesh and materials folder If you were just trying to get at certain the models and knew were the materials /textures Most of above can be skipped But it will be hashed materials when you convert to dmf The Umaps are in level\game\feild\layouts (example 1220-swamp) 1220-swamp.ubulk(114mb) 1220-swamp.umap <this one you want to drag on the .exe If you have thoese 2 folders while the cmd line runs acsii file should also generate ---------- Alot of what I posted may be wrong, but I'm at lest not getting to many hashed materials Blueprint.DB is still at 1kb Did have it automatically makeing a texture.db at 400mb/800mb in c:/user and once in the folder the exe. Was in but can't seem to replicate it now XNALARA XPS importer can handle ACSII Still no luck, sadly. Here are the steps I'm doing. I'm trying to extract the UMAPS. 1. Saved Environments, Data Table, Data Object, Game Contents, Lighting, Effect, Data Asset, Blueprint, Level. 2. Put the exe tool in the folder and run. Result. The tool remains blank or shuts down. Nothing happens. 3. Put the tool in environments and run. Result. The tool remains blank or shuts down. 4. drag files to the tool individually. Result. Nothing happens. The tool shuts down when pressing enter. I've tried this with UASSET and UMODELS. I must be going wrong somewhere. .DB files are not being generated. Thanks!
Engineer id-daemon Posted yesterday at 03:15 PM Author Engineer Posted yesterday at 03:15 PM 1 hour ago, Bethany Ann said: 2. Put the exe tool in the folder and run. Result. The tool remains blank or shuts down. Nothing happens. It must be blank for some time while tool loads folder contents, depends on HDD/SSD speed it may even take a few minutes. Then it must work through files, which takes much longer.
Bethany Ann Posted yesterday at 03:41 PM Posted yesterday at 03:41 PM 24 minutes ago, id-daemon said: It must be blank for some time while tool loads folder contents, depends on HDD/SSD speed it may even take a few minutes. Then it must work through files, which takes much longer. Here's a video of what I'm doing. The problem is the tool shuts down. https://drive.google.com/file/d/1y6jpOgNawCBV_bMUYAx66UOK5lagAQ95/view?usp=sharing I've used the first tool for Remake (2020) without issue, so I don't think it's my computer.
Engineer id-daemon Posted yesterday at 05:02 PM Author Engineer Posted yesterday at 05:02 PM 1 hour ago, Bethany Ann said: Here's a video of what I'm doing. The problem is the tool shuts down. ah! you need to have global.ucas from the game near the tool at all times. I think i said that in description.
Bethany Ann Posted yesterday at 05:17 PM Posted yesterday at 05:17 PM 14 minutes ago, id-daemon said: ah! you need to have global.ucas from the game near the tool at all times. I think i said that in description. OMGoodness! It's working! Thank you! xx
ZeroTheZeraora Posted 9 hours ago Posted 9 hours ago Is there an update for the broken terrain meshes or are you still trying to figuring out the problem?
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