Engineer id-daemon Posted February 22 Author Engineer Posted February 22 On 2/19/2025 at 9:53 PM, Bethany Ann said: Will it be possible to (manually?) add textures? Like in the FF7R 2020 tool? Yes, and it must be better here, because with new DMF format plugin made by red-eye, exported maps will have repeating models as instances. 1
Engineer id-daemon Posted February 25 Author Engineer Posted February 25 Adding materials... thats probably last thing its missing before release 6
sean3080 Posted February 27 Posted February 27 This looks awesome. I saw the tool that can export models right now, but not static meshes (last I checked). This looks way ahead of that. Can't wait to play around with it. Thank you for your hard work.
LongerWarrior Posted February 27 Posted February 27 On 2/25/2025 at 8:54 PM, id-daemon said: Adding materials... thats probably last thing its missing before release can u share your code and how u reconstruct index buffer for static meshes? i did add SM support for FModel like 2 days ago, but i'm not sure it's 100% correct, i can parse correctly their additional buffer, but idk what some data means thanks in advance
Engineer id-daemon Posted February 27 Author Engineer Posted February 27 14 minutes ago, LongerWarrior said: can u share your code and how u reconstruct index buffer for static meshes? i did add SM support for FModel like 2 days ago, but i'm not sure it's 100% correct, i can parse correctly their additional buffer, but idk what some data means thanks in advance Im also not sure its 100% correct, and i'm not sharing my code, at least not until its finished
Engineer id-daemon Posted March 1 Author Engineer Posted March 1 Tool released. Its an early version (as usual), but already makes very good results. 4 1
Mako Industry Posted March 1 Posted March 1 Thank you very much for your work and for publishing, I'm very interested to see how the tool handles the assets designated under the various "MassiveEnvironment" sub categories. When attempting running the tool, I get a "Could not find file" error for "global.ucas." I'm sure this is just user error on my part, but I'm trying to follow the flow of the previous tool designed for FF7 Remake.
ZFPInTheAir Posted March 2 Posted March 2 8 hours ago, id-daemon said: Tool released. Its an early version (as usual), but already makes very good results. how do i get the files to be able to be read through tool
Engineer id-daemon Posted March 2 Author Engineer Posted March 2 9 hours ago, Mako Industry said: I get a "Could not find file" error for "global.ucas." oh i forgot about that one. Its a file from the game, it must be placed next to the tool. 1
ManuGP Posted March 2 Posted March 2 Hi, I'm a little new to this tool method. Could you please tell me how to make the tool work? Thanks.
DJFox11 Posted March 2 Posted March 2 (edited) Windows Defender and a few AV vendors on VirusTotal flag the .exe as malicious, specifically a Trojan. I assume these are just false positives? Edited March 2 by DJFox11
Engineer id-daemon Posted March 2 Author Engineer Posted March 2 7 hours ago, ManuGP said: Hi, I'm a little new to this tool method. Could you please tell me how to make the tool work? Thanks. Tool usage added to download section. 1
neonvega Posted March 4 Posted March 4 if anyone wants to take a 35$ commission dm me ; i want to port a ff rebirth map to xnalara but need someone who can extract the ascii mesh ; dm me if interested
JACK POR Posted March 4 Posted March 4 l know it's a rude request. But could you please write a more detailed tutorial. Starting with the game's pak file. Please.😿
rshadow Posted March 4 Posted March 4 5 hours ago, JACK POR said: l know it's a rude request. But could you please write a more detailed tutorial. Starting with the game's pak file. Please.😿 https://web.archive.org/web/20231014011449/https://forum.xentax.com/viewtopic.php?t=22088&start=105 Scroll down to speakers60's reply. The only differences are the global.ucas in the same folder as the tool, and the end map file generated in dmf format
ZeroTheZeraora Posted March 4 Posted March 4 (edited) Thank you, the tool works absolutely wonderfully! However I am not sure if either I did something wrong or if the tool still has some struggles with terrain meshes cuz a lot of the terrain models just look like that Edited March 4 by ZeroTheZeraora
Engineer id-daemon Posted March 5 Author Engineer Posted March 5 8 hours ago, ZeroTheZeraora said: However I am not sure if either I did something wrong or if the tool still has some struggles with terrain meshes cuz a lot of the terrain models just look like that i need a name of this file to check. something must be wrong
ZeroTheZeraora Posted March 5 Posted March 5 2 hours ago, id-daemon said: i need a name of this file to check. something must be wrong Pretty much every outside umap in Field\3120-CAPTL\Layout has that issue, but to give you a specific file, 3120-CAPTL_010_GroveA_Terrain_Strip.umap would be one.
JACK POR Posted March 5 Posted March 5 18 hours ago, rshadow said: https://web.archive.org/web/20231014011449/https://forum.xentax.com/viewtopic.php?t=22088&start=105 Scroll down to speakers60's reply. The only differences are the global.ucas in the same folder as the tool, and the end map file generated in dmf format When I put the FF7R tool into GameContents and run it. I get this error. This is the Core Crisis version. Let me know if you know how to fix it. Appreciate it.
ZFPInTheAir Posted March 5 Posted March 5 42 minutes ago, JACK POR said: When I put the FF7R tool into GameContents and run it. I get this error. This is the Core Crisis version. Let me know if you know how to fix it. Appreciate it. the tool is for rebirth, not for Crisis Core
JACK POR Posted March 5 Posted March 5 2 minutes ago, ZFPInTheAir said: the tool is for rebirth, not for Crisis Core I know. I'm using the Core Crisis tool. I've had this same error before and I can't find a way to fix it. Now I'm glad to see that the author of the tool is developing a tool for Final Fantasy VII Rebirth and I'm glad to have a place to discuss it. If you've had success with Core Crisis please let me know how. Thanks again!
Engineer id-daemon Posted March 5 Author Engineer Posted March 5 8 hours ago, JACK POR said: When I put the FF7R tool into GameContents and run it. I get this error. This is the Core Crisis version. Are you sure youre using Crisis Core tool? The errors look like tool is not compatible with the game.
Engineer id-daemon Posted March 5 Author Engineer Posted March 5 ok 3120-CAPTL fixed. Will post an update soon
ZeroTheZeraora Posted March 5 Posted March 5 5 minutes ago, id-daemon said: ok 3120-CAPTL fixed. Will post an update soon Thanks, that looks more correct indeed. Another question, is it normal that the dmf's have those basic materials with random names? Cuz when importing an ascii model instead, they have actual material setups with names and even textures.
Engineer id-daemon Posted March 5 Author Engineer Posted March 5 14 minutes ago, ZeroTheZeraora said: Another question, is it normal that the dmf's have those basic materials with random names? DMF materials must have proper names. Read the tool description i added recently, it must be because you do not have texture.db created.
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