Adrienne Posted July 21 Posted July 21 19 hours ago, Nihyaku said: Sorry to hear that. (。•́︿•̀。) Just to make sure I didn't mislead you… (/ω\) You wrote "[...] used the app to generate [...] in the Layout folder". The skeletalmesh/staticmesh folders and .db files should be generated inside the folder where you saved the folder packages. The path should look like this: [your directory path]\UmodelSaved\End\Content. The tool, the DLLs, the global.ucas should be placed here first. Double click on the tool, press enter and let it run. It takes a while to generate those 4 folders and the .db files. Then, move them, the tool, the DLLs, the global.ucas inside the Layout folder of a map folder. For example: [your directory path]\UmodelSaved\End\Content\Level\Game\Field\2110-COSTT\Layout Drag the .umap files of that folder onto the tool and it should generate the .dmf files. I usually have two folders next to each other: one that focuses on the tool and the other that focuses on the .umap files, in order to drag them. Surely there is a better solution (and as I said, I'm not sure whether moving the 4 folders and the files from the "UmodelSaved" one to the "Layout" one is mandatory or not), but it worked for me. I'm not an expert, so I apologize for not being able to provide further help. (๑◕︵◕๑) I put the tool in the layout folder again and it worked! Thank you for your advice!!
Nihyaku Posted July 21 Posted July 21 2 hours ago, Adrienne said: I put the tool in the layout folder again and it worked! Thank you for your advice!! Very glad to hear that!!! (๑ᴖ◡ᴖ๑) Big thanks to everyone who has shared their knowledge!! (๑’◡͐’๑) 1
neonvega Posted July 24 Posted July 24 how difficult would lt be for a beginner to rip environments want to port several maps to xnalara? 1
chain33 Posted August 25 Posted August 25 Is there a detailed guide for this anywhere, or would any kind soul consider making one? I've really tried, and I can manage to extract individual fbx files and their textures with a lot of effort but I've never managed to get this tool to work or extract a full map. I'd really appreciate a step by step guide for a beginner.
94leo Posted October 13 Posted October 13 (edited) Hello, thank you so much for the tool. Do you have any plans on fixing the issue with the textures? It seems that the meshes from the tool have a flipped uv Edited October 13 by 94leo
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