Adrienne Posted July 21 Posted July 21 19 hours ago, Nihyaku said: Sorry to hear that. (。•́︿•̀。) Just to make sure I didn't mislead you… (/ω\) You wrote "[...] used the app to generate [...] in the Layout folder". The skeletalmesh/staticmesh folders and .db files should be generated inside the folder where you saved the folder packages. The path should look like this: [your directory path]\UmodelSaved\End\Content. The tool, the DLLs, the global.ucas should be placed here first. Double click on the tool, press enter and let it run. It takes a while to generate those 4 folders and the .db files. Then, move them, the tool, the DLLs, the global.ucas inside the Layout folder of a map folder. For example: [your directory path]\UmodelSaved\End\Content\Level\Game\Field\2110-COSTT\Layout Drag the .umap files of that folder onto the tool and it should generate the .dmf files. I usually have two folders next to each other: one that focuses on the tool and the other that focuses on the .umap files, in order to drag them. Surely there is a better solution (and as I said, I'm not sure whether moving the 4 folders and the files from the "UmodelSaved" one to the "Layout" one is mandatory or not), but it worked for me. I'm not an expert, so I apologize for not being able to provide further help. (๑◕︵◕๑) I put the tool in the layout folder again and it worked! Thank you for your advice!!
Nihyaku Posted July 21 Posted July 21 2 hours ago, Adrienne said: I put the tool in the layout folder again and it worked! Thank you for your advice!! Very glad to hear that!!! (๑ᴖ◡ᴖ๑) Big thanks to everyone who has shared their knowledge!! (๑’◡͐’๑) 1
neonvega Posted July 24 Posted July 24 how difficult would lt be for a beginner to rip environments want to port several maps to xnalara?
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