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Extracting The 3D Models And Textures From The Hundred Line: Last Defense Academy


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Posted (edited)
14 hours ago, Stevetry said:

could you post the build ?

im not entirely sure if im allowed to blast people with random .exes, but here it is anyways. as always, make sure to check the github readme for instructions, etc etc. also, make sure to replace DSCSTools with DSCSToolsCLI in the command. its a command line program so theres no gui or anything... you're better off looking up how to use command line programs if you dont know. im really bad at providing tech support.

 

4 hours ago, batclark06 said:

It's so strange, I thought if it was in the artbook with the 3d model viewer, that the model had to be somewhere. Those can't be pre-rendered, right? I don't know too much about this kind of thing.

all of the model turnarounds in the artbook are prerendered, so if you were thinking of getting the models from there: no dice. 103_Shizuhara_wep_Model36.thumb.png.db380563809e4664e59add33d04e29f4.png

i know for a fact that nigou is in the files but i personally havent found him yet.

DSCSToolsCLI.zip

Edited by casval
Posted

Anyone got any idea about the textures for the model? I've already extracted the model and the textures/materials, but I just can't seem to get them to line up properly.😭

Posted
26 minutes ago, casval said:

im not entirely sure if im allowed to blast people with random .exes, but here it is anyways. as always, make sure to check the github readme for instructions, etc etc. also, make sure to replace DSCSTools with DSCSToolsCLI in the command. its a command line program so theres no gui or anything... you're better off looking up how to use command line programs if you dont know. im really bad at providing tech support.

 

all of the model turnarounds in the artbook are prerendered, so if you were thinking of getting the models from there: no dice. 103_Shizuhara_wep_Model36.thumb.png.db380563809e4664e59add33d04e29f4.png

i know for a fact that nigou is in the files but i personally havent found him yet.

DSCSToolsCLI.zip 226.6 kB · 2 downloads

you could upload her model if possible too 

Posted
On 5/28/2025 at 3:34 PM, casval said:

hey, uh, i don't know what's going on in this thread, but we've had the 3D models figured out for a few weeks now.

https://github.com/SydMontague/DSCSTools/tree/hundred-line <-- you need to build this yourself, but i've done it and it works. 

https://github.com/Pherakki/Blender-Tools-for-DSCS/tree/feature/refactor

materials are a bit buggy but it exports with armature. (hundred line and digimon run on the same engine, so thats why they both say digimon)

hope this helps y'all!image.thumb.png.7dd16853999ce50ebb2cce060db3b18a.png

I've tried the tools you linked (with the .exe you provided too+tried to build it myself afterwards), but I'm having an issue where I'm not getting any .name nor .skel files out of the extracted data, just .geom/.anim/.nlst, and the blender addon won't accept the .geom model alone. 

Did you do anything special to get those .name and .skel files? Thanks in advance!

  • Like 1
Posted
On 5/28/2025 at 9:34 AM, casval said:

hey, uh, i don't know what's going on in this thread, but we've had the 3D models figured out for a few weeks now.

https://github.com/SydMontague/DSCSTools/tree/hundred-line <-- you need to build this yourself, but i've done it and it works. 

https://github.com/Pherakki/Blender-Tools-for-DSCS/tree/feature/refactor

materials are a bit buggy but it exports with armature. (hundred line and digimon run on the same engine, so thats why they both say digimon)

hope this helps y'all!image.thumb.png.7dd16853999ce50ebb2cce060db3b18a.png

ok so i extracted the files and added the addon but is only detecting .name files 

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