casval Posted May 29 Posted May 29 (edited) 14 hours ago, Stevetry said: could you post the build ? im not entirely sure if im allowed to blast people with random .exes, but here it is anyways. as always, make sure to check the github readme for instructions, etc etc. also, make sure to replace DSCSTools with DSCSToolsCLI in the command. its a command line program so theres no gui or anything... you're better off looking up how to use command line programs if you dont know. im really bad at providing tech support. 4 hours ago, batclark06 said: It's so strange, I thought if it was in the artbook with the 3d model viewer, that the model had to be somewhere. Those can't be pre-rendered, right? I don't know too much about this kind of thing. all of the model turnarounds in the artbook are prerendered, so if you were thinking of getting the models from there: no dice. i know for a fact that nigou is in the files but i personally havent found him yet. DSCSToolsCLI.zip Edited May 29 by casval
lulul Posted May 29 Posted May 29 Anyone got any idea about the textures for the model? I've already extracted the model and the textures/materials, but I just can't seem to get them to line up properly.😭
Stevetry Posted May 29 Posted May 29 26 minutes ago, casval said: im not entirely sure if im allowed to blast people with random .exes, but here it is anyways. as always, make sure to check the github readme for instructions, etc etc. also, make sure to replace DSCSTools with DSCSToolsCLI in the command. its a command line program so theres no gui or anything... you're better off looking up how to use command line programs if you dont know. im really bad at providing tech support. all of the model turnarounds in the artbook are prerendered, so if you were thinking of getting the models from there: no dice. i know for a fact that nigou is in the files but i personally havent found him yet. DSCSToolsCLI.zip 226.6 kB · 2 downloads you could upload her model if possible too
RickJames54 Posted June 2 Author Posted June 2 On 5/29/2025 at 1:12 PM, ModelTruther56 said: We're finally getting so close! I can't wait either, this is so exciting
ScriptedVoid Posted June 4 Posted June 4 On 5/28/2025 at 3:34 PM, casval said: hey, uh, i don't know what's going on in this thread, but we've had the 3D models figured out for a few weeks now. https://github.com/SydMontague/DSCSTools/tree/hundred-line <-- you need to build this yourself, but i've done it and it works. https://github.com/Pherakki/Blender-Tools-for-DSCS/tree/feature/refactor materials are a bit buggy but it exports with armature. (hundred line and digimon run on the same engine, so thats why they both say digimon) hope this helps y'all! I've tried the tools you linked (with the .exe you provided too+tried to build it myself afterwards), but I'm having an issue where I'm not getting any .name nor .skel files out of the extracted data, just .geom/.anim/.nlst, and the blender addon won't accept the .geom model alone. Did you do anything special to get those .name and .skel files? Thanks in advance! 2
Stevetry Posted June 20 Posted June 20 On 5/28/2025 at 9:34 AM, casval said: hey, uh, i don't know what's going on in this thread, but we've had the 3D models figured out for a few weeks now. https://github.com/SydMontague/DSCSTools/tree/hundred-line <-- you need to build this yourself, but i've done it and it works. https://github.com/Pherakki/Blender-Tools-for-DSCS/tree/feature/refactor materials are a bit buggy but it exports with armature. (hundred line and digimon run on the same engine, so thats why they both say digimon) hope this helps y'all! ok so i extracted the files and added the addon but is only detecting .name files
DKDave Posted June 20 Posted June 20 I haven't looked any more at mine since that other person said they already had it all figured out 🙂
sdgfsghdfgf Posted June 26 Posted June 26 was looking this up cause I couldn't figure it out myself - ty casval, DSCSTools and Blender-Tools-for-DSCS work perfectly! It's fun having my blorbos in VRChat
ModelTruther56 Posted July 2 Posted July 2 On 6/27/2025 at 12:12 AM, sdgfsghdfgf said: was looking this up cause I couldn't figure it out myself - ty casval, DSCSTools and Blender-Tools-for-DSCS work perfectly! It's fun having my blorbos in VRChat You have the models??
hdrz241 Posted July 10 Posted July 10 On 2025/6/21 at AM6点08分, DKDave said: 自从其他人说他们已经把一切都弄清楚了之后,我就没再看过我的了🙂 i'm sorry to bother.Is there any updates?
Frushan Posted July 10 Posted July 10 (edited) Here is all the models (main cast) in Blender, with textures included: https://www.mediafire.com/file/ij933eplcgom2bu/Hundred+Line+Models.zip/file Tell me of any issues. Edited July 10 by Frushan
RickJames54 Posted July 11 Author Posted July 11 2 hours ago, Frushan said: Here is all the models (main cast) in Blender, with textures included: https://www.mediafire.com/file/ij933eplcgom2bu/Hundred+Line+Models.zip/file Tell me of any issues. is Takumi's other outfit in there or is it just his battle uniform ?
Frushan Posted July 11 Posted July 11 10 hours ago, Frushan said: Here is all the models (main cast) in Blender, with textures included: https://www.mediafire.com/file/ij933eplcgom2bu/Hundred+Line+Models.zip/file Tell me of any issues. I'll be honest, no idea, never played the game. 😧
Bantoras Posted July 12 Posted July 12 On 7/11/2025 at 5:25 AM, Frushan said: Here is all the models (main cast) in Blender, with textures included: https://www.mediafire.com/file/ij933eplcgom2bu/Hundred+Line+Models.zip/file Tell me of any issues. Do you think you could ever port the big commander enemies as well?
Frushan Posted July 13 Posted July 13 On 7/12/2025 at 6:46 AM, Bantoras said: Do you think you could ever port the big commander enemies as well? I don't have the game files, I just got the character files from a friend, I'll need the other files to do that. Sorry!
Bantoras Posted July 14 Posted July 14 15 hours ago, Frushan said: I don't have the game files, I just got the character files from a friend, I'll need the other files to do that. Sorry! I have the game myself, but Im guessing I can't just send those files over. I'd probably need to unpack it with the asset browser software or something?
Frushan Posted July 14 Posted July 14 9 hours ago, Bantoras said: I have the game myself, but Im guessing I can't just send those files over. I'd probably need to unpack it with the asset browser software or something? I would presume so, look back through the topic and see if there is a script or something, sorry if I am not too helpful in that regard, I just extacted the models to Blender for a friend and decided to share. If anyone can get me more models I will gladly do them.
KitoBallard Posted July 16 Posted July 16 (edited) I'd be down to get the commanders as well. I doubt V'ehxness has a human form model (I've yet seen one outside her hooded figure one). If need be I'll share some game files. Privately of course. Edited July 16 by KitoBallard
Siren Posted August 11 Posted August 11 It's bizarre that the higher quality versions of the characters were only used in cutscenes. The in-game ones are much lower quality and have flat faces with textures for their expressions. If anyone is interested though, there is an MMD model of Eito that somebody made, that is closer in quality to the cutscene one and has a proper face.
Spantzz Posted yesterday at 07:57 PM Posted yesterday at 07:57 PM (edited) https://github.com/SydMontague/DSCSTools/tree/hundred-line https://github.com/Pherakki/Blender-Tools-for-DSCS/tree/feature/refactor As others have mentioned, these two do the trick nicely if you want to extract the character models directly from your game Once you get past building DSCSTools, all you need to do is extract "app_0.dx11.mvgl" from the game files with it, and then only worry about any .geom or .anim file that starts with "mon" or "chr" when importing things into blender I personally ran into a crash error when importing some characters like Takumi into blender, which I fixed by manually modifying the blender plugin: Remove or comment out this line in external\blunger\interface\mesh\dataimport\LoopImport.py bpy_mesh.normals_split_custom_set([Vector(n) for n in normals]) (I have no idea what the actual technical implications of removing this line are, but the models look fine enough on import even without it, and blender does stop crashing after this modification, so it's better than nothing I guess) Here's what every chr and mon corresponds to (They also have variations like a,b,c,d after their number, which may have some meaningful differences between each other, most don't): chr001 - Takumi chr002 - Takemaru chr003 - Hiruko chr004 - Darumi chr005 - Eito (import the B variant for a version with sunglasses) chr006 - Tsubasa chr007 - Gaku chr008 - Ima chr009 - Kako chr010 - Shouma chr011 - Nozomi chr012 - Kurara (import the F variant for a version without the tomato head) chr013 - Kyoshika chr014 - Yugamu chr015 - Moko chr016 - Eva chr025 - Boss Eito 1 chr026 - Boss Eito 2 chr101 - Casual Takumi chr118 - Leap suit person chr120 - Ghost Eva (There doesn't seem to be any models of the main characters without their combat armor other than for Takumi) mon000 - Nothing mon011 - Tubrilla mon012 - Crazed Tubrilla mon021 - Grizzlei mon022 - Crazed Grizzlei mon031 - Moggimog mon032 - Crazed Moggimog mon041 - Telepax mon042 - Crazed Telepax mon051 - Lagomortar mon052 - Crazed Lagomortar mon061 - Darumarr (variants have different textures) mon071 - Yueffoh mon072 - Crazed Yueffoh mon081 - Buzztop mon082 - Crazed Buzztop mon091 - Batrakkiken mon092 - Crazed Batrakkiken mon101 - Yuridah mon102 - Crazed Yuridah mon111 - V'ehxness Corps Soldier mon121 - Mist Machine mon131 - Soundwave Hallucination Machine mon511 - Murvrum mon512 - Dahl'xia mon521 - Pakron mon522 - Pakron Trio mon523 - Pakron Trio mon524 - Pakron Trio mon531 - Addamaque mon541 - Quenzelle mon542 - Quenzelle phase two mon543 - Invader Egg mon551 - Parmith mon552 - Parmith phase two mon561 - Eva commander transformed mon571 - Zen'ta mon572 - Monster Moko (Zen'ta) mon573 - Monster Eito (Zen'ta) mon581 - Valla-Garzo mon591 - Szanshin mon592 - Szanshin with absorbed Ima mon593 - Szanshin with absorbed Ima, Takemaru and Kyoshika mon594 - Szanshin fused with Valla-Garzo mon601 - Nyewgank mon611 - Turamtammi mon621 - V'ehxness mon622 - Hoodie V'ehxness mon631 - Nigou mon651 - Shion intercept system Edited 22 hours ago by Spantzz
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