Bantoras Posted August 20 Posted August 20 On 8/17/2025 at 3:57 AM, Spantzz said: https://github.com/SydMontague/DSCSTools/tree/hundred-line https://github.com/Pherakki/Blender-Tools-for-DSCS/tree/feature/refactor As others have mentioned, these two do the trick nicely if you want to extract the character models directly from your game Once you get past building DSCSTools, all you need to do is extract "app_0.dx11.mvgl" from the game files with it, and then only worry about any .geom or .anim file that starts with "mon" or "chr" when importing things into blender I personally ran into a crash error when importing some characters like Takumi into blender, which I fixed by manually modifying the blender plugin: Remove or comment out this line in external\blunger\interface\mesh\dataimport\LoopImport.py bpy_mesh.normals_split_custom_set([Vector(n) for n in normals]) (I have no idea what the actual technical implications of removing this line are, but the models look fine enough on import even without it, and blender does stop crashing after this modification, so it's better than nothing I guess) Here's what every chr and mon corresponds to (They also have variations like a,b,c,d after their number, which may have some meaningful differences between each other, most don't): chr001 - Takumi chr002 - Takemaru chr003 - Hiruko chr004 - Darumi chr005 - Eito (import the B variant for a version with sunglasses) chr006 - Tsubasa chr007 - Gaku chr008 - Ima chr009 - Kako chr010 - Shouma chr011 - Nozomi chr012 - Kurara (import the F variant for a version without the tomato head) chr013 - Kyoshika chr014 - Yugamu chr015 - Moko chr016 - Eva chr025 - Boss Eito 1 chr026 - Boss Eito 2 chr101 - Casual Takumi chr118 - Leap suit person chr120 - Ghost Eva (There doesn't seem to be any models of the main characters without their combat armor other than for Takumi) mon000 - Nothing mon011 - Tubrilla mon012 - Crazed Tubrilla mon021 - Grizzlei mon022 - Crazed Grizzlei mon031 - Moggimog mon032 - Crazed Moggimog mon041 - Telepax mon042 - Crazed Telepax mon051 - Lagomortar mon052 - Crazed Lagomortar mon061 - Darumarr (variants have different textures) mon071 - Yueffoh mon072 - Crazed Yueffoh mon081 - Buzztop mon082 - Crazed Buzztop mon091 - Batrakkiken mon092 - Crazed Batrakkiken mon101 - Yuridah mon102 - Crazed Yuridah mon111 - V'ehxness Corps Soldier mon121 - Mist Machine mon131 - Soundwave Hallucination Machine mon511 - Murvrum mon512 - Dahl'xia mon521 - Pakron mon522 - Pakron Trio mon523 - Pakron Trio mon524 - Pakron Trio mon531 - Addamaque mon541 - Quenzelle mon542 - Quenzelle phase two mon543 - Invader Egg mon551 - Parmith mon552 - Parmith phase two mon561 - Eva commander transformed mon571 - Zen'ta mon572 - Monster Moko (Zen'ta) mon573 - Monster Eito (Zen'ta) mon581 - Valla-Garzo mon591 - Szanshin mon592 - Szanshin with absorbed Ima mon593 - Szanshin with absorbed Ima, Takemaru and Kyoshika mon594 - Szanshin fused with Valla-Garzo mon601 - Nyewgank mon611 - Turamtammi mon621 - V'ehxness mon622 - Hoodie V'ehxness mon631 - Nigou mon651 - Shion intercept system Since you seemed to have already extracted the models into a blend file, do you think you could also just share that as well?
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