FullAuto_Enjoyer Posted May 8 Posted May 8 Hi there, I'd like some advice on how I'd go about doing this, as I've always wanted to port these into other games so I could get a better idea of the scale of them on the ground. Any help will be appreciated! (Oh and here's what I was able to grab from the extracted files if that helps) extractedfiles.zip
Engineers Durik256 Posted May 10 Engineers Posted May 10 (edited) .psc its just text file. .dat container with files insede (txt,psc,dds,abc) .xex idk from offset ~8191 it is too dense, possibly compressed or encrypted EDIT: first link in google ("XEX is the executable file format used by the Xbox 360 operating system. It seems to be a crypto and packing container for PPC PE executable files.") i make script for unpack your *.dat file: unpack.py Edited May 10 by Durik256 1
FullAuto_Enjoyer Posted Sunday at 10:39 PM Author Posted Sunday at 10:39 PM On 5/10/2025 at 11:44 AM, Durik256 said: .psc its just text file. .dat container with files insede (txt,psc,dds,abc) .xex idk from offset ~8191 it is too dense, possibly compressed or encrypted EDIT: first link in google ("XEX is the executable file format used by the Xbox 360 operating system. It seems to be a crypto and packing container for PPC PE executable files.") i make script for unpack your *.dat file: unpack.py 1.25 kB · 2 downloads Why thank you for making that .py file for the dat! You are my hero! I'll check and make sure if I missed a file that might have the models.
FullAuto_Enjoyer Posted Sunday at 10:43 PM Author Posted Sunday at 10:43 PM Upon further looking, I sadly cannot find anything. Damm it all. Oh well, least those files have been unpacked, I'm finding some interesting things in them anyways.
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