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Posted (edited)

Looking to see if anyone would be able to help with extracting the models and/or audio from this game.

From extracting the .PKG file i can see that all it's data is stored in one .bin file with the header DSK0

My strong point isn't modelling so this has become a challenge to figure out where to even start

If anyone can look at this, it would be majorly appreciated!

(Uploaded the Disk00.bin file below)

https://gofile.io/d/QQ8rER

Edited by Hazza12555
  • Hazza12555 changed the title to [PS4] Cartoon Network: Battle Crashers Extraction
  • Engineers
Posted

Multiple compression type. Offset is multiplied by 1024.

I dumped first 4 bytes from offset and this is what i got.

AMTC
AUVC
BNKT
Data
EZ10
LZH0
LZMA
MPSD
QRK
SKNC
TREE

  • Like 1
Posted
20 hours ago, h3x3r said:

Multiple compression type. Offset is multiplied by 1024.

I dumped first 4 bytes from offset and this is what i got.

AMTC
AUVC
BNKT
Data
EZ10
LZH0
LZMA
MPSD
QRK
SKNC
TREE

Yeah i think this is cooked, i wouldn't even know where to start for decompression. Appreciate the help though!

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