Hazza12555 Posted July 1 Posted July 1 (edited) Looking to see if anyone would be able to help with extracting the models and/or audio from this game. From extracting the .PKG file i can see that all it's data is stored in one .bin file with the header DSK0 My strong point isn't modelling so this has become a challenge to figure out where to even start If anyone can look at this, it would be majorly appreciated! (Uploaded the Disk00.bin file below) https://gofile.io/d/QQ8rER Edited July 1 by Hazza12555
Hazza12555 Posted July 10 Author Posted July 10 Wondering if anyone got anywhere with it, anything helps!
Moderators ikskoks Posted July 12 Moderators Posted July 12 Hi, your sample file has been archived on gofile. Can you reupload?
Hazza12555 Posted July 12 Author Posted July 12 7 hours ago, ikskoks said: Hi, your sample file has been archived on gofile. Can you reupload? Hi, here is the reuploaded file! https://gofile.io/d/gbub7A
Engineers h3x3r Posted July 12 Engineers Posted July 12 Multiple compression type. Offset is multiplied by 1024. I dumped first 4 bytes from offset and this is what i got. AMTC AUVC BNKT Data EZ10 LZH0 LZMA MPSD QRK SKNC TREE 1
Hazza12555 Posted July 13 Author Posted July 13 20 hours ago, h3x3r said: Multiple compression type. Offset is multiplied by 1024. I dumped first 4 bytes from offset and this is what i got. AMTC AUVC BNKT Data EZ10 LZH0 LZMA MPSD QRK SKNC TREE Yeah i think this is cooked, i wouldn't even know where to start for decompression. Appreciate the help though!
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