marty Posted yesterday at 01:54 AM Posted yesterday at 01:54 AM I need help reverse engineering and mapping out .bin model files from Banjo Kazooie I also have some documentation (I'm not 100% that this applies for these files specifically but I am like 85% sure) https://hack64.net/wiki/doku.php?id=banjo_kazooie:model_data ANY help is appreciated! (my end goal is to make a Noesis plugin for these files) test files.zip
Engineers shak-otay Posted 20 hours ago Engineers Posted 20 hours ago (edited) On a quick glance, 1495-model, big endian shorts, edit: indices don't make much sense to me. Maybe take the odd ones only? But then there will be sequences like 82 82 82, 114 114 144 etc. address 0x8020: 7 2 6 48 288 300 2451 0 0 1 1 11 12 13 25 13 38 11 49 1 50 0 50 8 58 8 66 8 74 8 82 0 82 0 82 8 90 8 98 8 106 8 114 0 114 0 114 8 122 8 130 8 138 8 146 0 146 0 146 10 156 12 168 11 edit: wrong start of indices? Correct one looks like so: address 0x84b0: 18 16 19 0 0 256 14 15 16 0 0 256 14 16 18 0 0 256 18 16 19 0 0 256 60 61 62 0 0 256 63 61 60 0 0 256 61 64 62 0 0 256 62 64 65 0 0 256 296 295 292 0 0 256 297 295 296 0 0 256 298 297 296 0 0 256 299 297 298 0 0 256 10 11 13 0 0 256 13 15 14 0 0 256 14 15 16 0 0 256 14 16 18 0 0 256 48 49 50 0 0 256 60 61 62 0 0 256 63 61 60 0 0 256 88 63 89 0 0 256 89 63 60 0 0 256 298 297 Edited 15 hours ago by shak-otay 1
marty Posted 20 hours ago Author Posted 20 hours ago (edited) 22 minutes ago, shak-otay said: On a quick glance, 1495-model, big endian shorts, edit: indices don't make much sense to me. Maybe take the odd ones only? But then there will be sequences like 82 82 82, 114 114 144 etc. address 0x8020: 7 2 6 48 288 300 2451 0 0 1 1 11 12 13 25 13 38 11 49 1 50 0 50 8 58 8 66 8 74 8 82 0 82 0 82 8 90 8 98 8 106 8 114 0 114 0 114 8 122 8 130 8 138 8 146 0 146 0 146 10 156 12 168 11 179 8 187 0 187 0 187 0 187 2 189 1 190 0 190 0 190 0 190 0 190 0 190 0 190 0 190 0 190 0 190 0 190 0 190 0 190 0 190 0 190 11 201 10 211 10 221 10 231 10 241 11 252 8 260 4 264 0 264 0 264 4 268 8 Also here is a reference for what file is what model https://hack64.net/wiki/doku.php?id=banjo_kazooie:rom_map the file ID is the name of the file aka its number so 02DB.model.bin's File ID would be 02DB and its a "RBB Grey Toxic Barrel" edit: that model you're looking at is a whole level's area you might want to look at a smaller model first maybe? Edited 20 hours ago by marty
Engineers shak-otay Posted 20 hours ago Engineers Posted 20 hours ago 17 minutes ago, marty said: you might want to look at a smaller model first maybe? 2DB, yay. 1
marty Posted 20 hours ago Author Posted 20 hours ago 9 minutes ago, shak-otay said: 2DB, yay. Some nice progress but the model is incomplete still
Engineers shak-otay Posted 19 hours ago Engineers Posted 19 hours ago (edited) What did you expect? The indices are weird, as I wrote.Maximum face index is 24, so you could try build the faces from this table: (where 256 is assumed to be a terminator, maybe just skipping 0 0 256 does the trick?) address 0x1348: 0 6 6 7 13 10 23 12 4 0 3 0 0 256 5 4 3 0 0 256 6 4 5 0 0 256 7 6 5 0 0 256 16 17 18 0 0 256 18 17 19 0 0 256 0 1 2 0 0 256 3 0 2 0 0 256 4 0 3 0 0 256 5 4 3 0 0 256 16 17 18 0 0 256 19 17 20 0 0 256 18 17 19 0 0 256 6 4 5 0 0 256 7 6 5 0 0 256 8 9 10 0 0 256 11 8 10 0 0 256 12 8 11 0 0 256 13 12 11 0 0 256 16 17 18 0 0 256 address 0x1448: 21 17 22 0 0 256 18 17 19 0 0 256 22 17 16 0 0 256 0 1 2 0 0 256 3 0 2 0 0 256 12 8 11 0 0 256 13 12 11 0 0 256 14 12 13 0 0 256 15 12 14 0 0 256 16 17 18 0 0 256 19 17 20 0 0 256 21 17 22 0 0 256 18 17 19 0 0 256 22 17 16 0 0 256 20 17 21 0 0 256 0 0 0 3 0 0 edit: yep, f 5 1 4 f 6 5 4 f 7 5 6 f 8 7 6 f 17 18 19 f 1 2 3 f 4 1 3 f 5 1 4 f 20 18 21 f 19 18 20 f 9 10 11 f 12 9 11 f 13 9 12 f 14 13 12 f 22 18 23 f 15 13 14 ... Edited 15 hours ago by shak-otay 1
Engineers shak-otay Posted 15 hours ago Engineers Posted 15 hours ago (edited) 1495 model bin, revised, is stretched, somehow: edit: futuristic? edit: btw, checking the format description was the last I did, as usual. The 6 extra bytes in FIs' block skipped in hex2obj are described like so: Quote [uu uu] unknown [ii ii ii ii] u32 Sound + Collision Flags Edited 13 hours ago by shak-otay
marty Posted 9 hours ago Author Posted 9 hours ago 5 hours ago, shak-otay said: 1495 model bin, revised, is stretched, somehow: edit: futuristic? edit: btw, checking the format description was the last I did, as usual. The 6 extra bytes in FIs' block skipped in hex2obj are described like so: Here is what that area is supposed to look like
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now