kurokozeref Posted Friday at 04:37 AM Posted Friday at 04:37 AM Can't open with old tmd2 script Sample Files included chara.zip 1
Engineers Durik256 Posted Friday at 01:30 PM Engineers Posted Friday at 01:30 PM (edited) tm2 and lds its zlib lds after unpack (dds texture) tm2 after unpack (3d model) structure: 8 bytes magic(PZZEtmd2) uint decSize uint zero uint ofsData uint zero bytes* comData EDIT: i made qbms script BLEACH_TM2_LDS.bms Edited Friday at 01:58 PM by Durik256 3
kurokozeref Posted Friday at 04:47 PM Author Posted Friday at 04:47 PM 3 hours ago, Durik256 said: tm2 and lds its zlib lds after unpack (dds texture) tm2 after unpack (3d model) structure: 8 bytes magic(PZZEtmd2) uint decSize uint zero uint ofsData uint zero bytes* comData EDIT: i made qbms script BLEACH_TM2_LDS.bms Thanks ! it works Script for noesis after decryption I'm sorry that i forget who wrote this. it's from xentax fmt_tamsoft_tmd2.py 2
kurokozeref Posted Friday at 04:56 PM Author Posted Friday at 04:56 PM (edited) 4 hours ago, Durik256 said: tm2 and lds its zlib lds after unpack (dds texture) tm2 after unpack (3d model) structure: 8 bytes magic(PZZEtmd2) uint decSize uint zero uint ofsData uint zero bytes* comData EDIT: i made qbms script BLEACH_TM2_LDS.bms But it seem like it only works for the files i uploaded. can u try this too? UPDATE: It might should my TMD2 script issue. tested with captain tsubasa script and the tmd2 script they show same result for kon but not for others model UPDATE2: Hair / Cos(Body) Doesn't read properly chara.zip Edited Friday at 05:46 PM by kurokozeref 1
Engineers Durik256 Posted Friday at 06:18 PM Engineers Posted Friday at 06:18 PM unpacking works correctly. most likely a bug in your plugin 1
Frushan Posted Friday at 07:57 PM Posted Friday at 07:57 PM OK, so managed to extract them, but models aren't currently usable unfortunately. The bones aren't linked and don't export properly to Blender, and also some meshes are missing from clothing, and also don't have a proper rig. If anyone can help update it, I would be grateful. Included some of the models in question. Models.zip 1
Dmnslyrx8 Posted Friday at 10:37 PM Posted Friday at 10:37 PM If anyone want's a list of which pl#### character is, here's a list. Do note, there is 2-3 DLC chars in the game files which will not have their names shown. Quote 00 - Ichigo 01 - Ichigo Hollow 02 - Ichigo Final Getsugatensho 03 - Uryu 04 - Yasutora aka Chad 06 - Kisuke 07 - Yoruichi 08 - Renji 10 - Rukia 11 - Shuhei 12 - Rangiku 13 - Izuru 14 - Ikkaku 15 - removed as DLC 16 - Genryusai Shigekuni Yamamoto 17 - Soi Fon 18 - Gin? 19 - removed as DLC 20 - Aizen 21 - removed as possible DLC 22 - Byakuya 23 - Sajin 24 - Shunsui 25 - Kaname 26 - Toshiro 27 - Kenpach 29 - Mayuri 31 - Kaien 32 - Shinji 33 - Coyote Stark 35 - Tier Hallibel 36 - Ulquiorra Shifar 37 - Nnoitra Gilga 38 - Grimmjow 39 - Szayelaporro Granz 42 - Nelliel Tu Odelschwanck 1
FromBeyondTime Posted Friday at 11:33 PM Posted Friday at 11:33 PM 54 minutes ago, Dmnslyrx8 said: If anyone want's a list of which pl#### character is, here's a list. Do note, there is 2-3 DLC chars in the game files which will not have their names shown. Did you see some character names that were likely the upcoming DLC characters and you've redacted their names to prevent spoiling it? Or are their names unknown in the files too?
CptHazama Posted Friday at 11:41 PM Posted Friday at 11:41 PM 7 minutes ago, FromBeyondTime said: Did you see some character names that were likely the upcoming DLC characters and you've redacted their names to prevent spoiling it? Or are their names unknown in the files too? If you hex the exe, you can find 5 of the upcoming DLC characters. There's some other stuff in there but this isn't the place for me to post it I suppose. It's all on my X page 1
DKDave Posted Saturday at 02:46 AM Posted Saturday at 02:46 AM Just had a quick look at the samples in here. There are some other vertex types in there with different stride values. This is the face one with the vertex colours. Definitely needs a script update to do it all properly though. 1
saidaiclone Posted Saturday at 03:22 AM Posted Saturday at 03:22 AM 35 minutes ago, DKDave said: Just had a quick look at the samples in here. There are some other vertex types in there with different stride values. This is the face one with the vertex colours. Definitely needs a script update to do it all properly though. how did you get faces to load for some reason noesis wont load any faces or bodies just the weapons and some hairs
dmcdevilsmaycry Posted Saturday at 04:48 AM Posted Saturday at 04:48 AM (edited) cant seem to export the textures, they show up in noesis but dont export with the model file. so far i can only look at the hairs or weapons and only the weapon's rigs work Edited Saturday at 06:44 AM by dmcdevilsmaycry
Dmnslyrx8 Posted Saturday at 08:15 AM Posted Saturday at 08:15 AM 8 hours ago, FromBeyondTime said: Did you see some character names that were likely the upcoming DLC characters and you've redacted their names to prevent spoiling it? Or are their names unknown in the files too? I went by the "dolls" model, altho 1 has no doll model, so not sure if that was intentional or not. 1
DKDave Posted Saturday at 11:07 AM Posted Saturday at 11:07 AM 7 hours ago, saidaiclone said: how did you get faces to load for some reason noesis wont load any faces or bodies just the weapons and some hairs I just did it manually. But the Tamsoft format seems the same as in other games, so it should just mean reading the mesh type from the files and accounting for that in the script. I'm not 100% sure how that info is stored though.
Engineers shak-otay Posted Saturday at 12:04 PM Engineers Posted Saturday at 12:04 PM (edited) Log from the Noesis script for ad005_cos00_00_dec.tmd2 (I used a stride of 60 instead of 56 for the 1st sub mesh, most index counts make sense): offs verts, vStride 0x645b0 56 counts of sm-indices start at 0x760 numFIs 3542 StartIndex 0 numFIs 3222 StartIndex 3542 numFIs 4403 StartIndex 6764 numFIs 2077 StartIndex 11167 + 2077 = 13244 numFIs 903 StartIndex 13244 numFIs 13652 StartIndex 14147 numFIs 2834 StartIndex 27799 numFIs 1120 StartIndex 30633 numFIs 11557 StartIndex 31753 numFIs 11628 ?? StartIndex 43310 ?? numFIs 9684 ?? StartIndex 54938 ?? The address of the 2nd sub meshes face index block was harder to obtain (it was not 0x236c, calculated): H2O file of 3rd sub mesh: 0xE836 4403 Vb1 60 52 0x645B0 6791 020000 0x0 255 All three together: Edited Saturday at 04:31 PM by shak-otay 1
Benefor Posted Saturday at 05:10 PM Posted Saturday at 05:10 PM Hello there, did anyone managed to extract the entire models with their rig yet ? It seems that most of the models aren’t fully loaded or whatever (tried the bms script and custom noesis) thanks in advance :)
saidaiclone Posted Saturday at 06:08 PM Posted Saturday at 06:08 PM 57 minutes ago, Benefor said: Hello there, did anyone managed to extract the entire models with their rig yet ? It seems that most of the models aren’t fully loaded or whatever (tried the bms script and custom noesis) thanks in advance 🙂 from what i read the bms script is either buged or missing some data thats why it doesnt load basically every models face or body/costumes and only the Some hairs and Some weapons and some accecories but not all
DKDave Posted Saturday at 07:05 PM Posted Saturday at 07:05 PM Yeah, original scripts don't seem to account for all of the different vertex formats, so a lot of meshes won't work. I can get the skeleton working by doing some manual extracting of the data. I'm not sure if the original script author(s) will update theirs. If not, I may do an updated one at some point. 4
saidaiclone Posted Saturday at 07:11 PM Posted Saturday at 07:11 PM 6 minutes ago, DKDave said: Yeah, original scripts don't seem to account for all of the different vertex formats, so a lot of meshes won't work. I can get the skeleton working by doing some manual extracting of the data. I'm not sure if the original script author(s) will update theirs. If not, I may do an updated one at some point. plz do id love to get these models 1
AcidAssassin293 Posted Saturday at 07:58 PM Posted Saturday at 07:58 PM Hoping someone can get these files out soon 1
jojoX5000 Posted Sunday at 02:26 AM Posted Sunday at 02:26 AM how do you get the textures to load in noesis
kurokozeref Posted Sunday at 03:37 AM Author Posted Sunday at 03:37 AM 8 hours ago, DKDave said: Yeah, original scripts don't seem to account for all of the different vertex formats, so a lot of meshes won't work. I can get the skeleton working by doing some manual extracting of the data. I'm not sure if the original script author(s) will update theirs. If not, I may do an updated one at some point. please update the script ! if you would be so kind. 5
dmcdevilsmaycry Posted Sunday at 05:16 PM Posted Sunday at 05:16 PM (edited) how does one convert the lds to dds? the only successful things i can grab with the rigging attached is the swords and i wanna get their textures Edited Sunday at 05:17 PM by dmcdevilsmaycry
DKDave Posted Sunday at 05:47 PM Posted Sunday at 05:47 PM 29 minutes ago, dmcdevilsmaycry said: how does one convert the lds to dds? the only successful things i can grab with the rigging attached is the swords and i wanna get their textures You can use this Noesis script to get the textures from the LDS files. Not sure how the textures are integrated into the materials to allocate to individual submeshes. rebirth_lds.zip 3
Benefor Posted Sunday at 06:06 PM Posted Sunday at 06:06 PM 17 minutes ago, DKDave said: You can use this Noesis script to get the textures from the LDS files. Not sure how the textures are integrated into the materials to allocate to individual submeshes. rebirth_lds.zip 869 B · 2 downloads Tried your script, i've put it in plugins/python/ but in Noesis it still say that i can't preview those type of files (only for .lds)
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