Benefor Posted Monday at 09:42 AM Posted Monday at 09:42 AM 7 hours ago, DKDave said: I'm looking at the textures/materials now, trying to allocate them properly. Just a few tests so far: Look good ! Thank you for your researches ! All eyes on you now
DKDave Posted Monday at 01:20 PM Posted Monday at 01:20 PM Still working on materials. Diffuse/Normal maps look ok. But still quite a way to go. 3
Frushan Posted Monday at 01:38 PM Posted Monday at 01:38 PM Thank you so much DKDave for this, really appreciate it. 🙂
dmcdevilsmaycry Posted Monday at 04:29 PM Posted Monday at 04:29 PM (edited) pl38 grimmjow.rarpl36 ulquiorra.rarthese 2 a lot doesnt load, and what does load has broken weightpaint for the rigging. has every costume for both characters Edited Monday at 04:43 PM by dmcdevilsmaycry
dmcdevilsmaycry Posted Monday at 06:00 PM Posted Monday at 06:00 PM (edited) https://mega.nz/folder/kjlhWIoa#cCPb5VlN10Q_vBwfXJdFSw i dont know if this will stay or is allowed but here is every character/enemy file (some arent named as they wouldnt load at all. some didnt have enough parts loading to tell exactly what they were Edited Monday at 06:01 PM by dmcdevilsmaycry
AcidAssassin293 Posted Monday at 06:44 PM Posted Monday at 06:44 PM 43 minutes ago, dmcdevilsmaycry said: https://mega.nz/folder/kjlhWIoa#cCPb5VlN10Q_vBwfXJdFSw i dont know if this will stay or is allowed but here is every character/enemy file (some arent named as they wouldnt load at all. some didnt have enough parts loading to tell exactly what they were Are these fixed
Dmnslyrx8 Posted Monday at 06:48 PM Posted Monday at 06:48 PM 3 minutes ago, AcidAssassin293 said: Are these fixed as the user stated, wouldn't load at all or not enough parts to tell what they are.
dmcdevilsmaycry Posted Monday at 06:52 PM Posted Monday at 06:52 PM 6 minutes ago, AcidAssassin293 said: Are these fixed they are all the default files, none are exported nor converted these are mainly for anyone to test with or to help DKDave make a full working script
Frushan Posted Monday at 07:32 PM Posted Monday at 07:32 PM OH, sorry, I sent the files to him already via PM. Should have mentioned. Sorry.
dmcdevilsmaycry Posted Monday at 07:34 PM Posted Monday at 07:34 PM 2 minutes ago, Frushan said: OH, sorry, I sent the files to him already via PM. Should have mentioned. Sorry. i still would have posted this regardless i did say for anyone to test with 1
DKDave Posted Monday at 08:09 PM Posted Monday at 08:09 PM Yeah, I've got lots of files for testing, although there's about 1,700 tmd mesh files, so I probably won't check every single one myself. Still having a few issues with materials, but some of the non-working ones will now load - pl036 and pl038 above. Materials still aren't perfect yet, so still looking into those. 1
dmcdevilsmaycry Posted Monday at 08:14 PM Posted Monday at 08:14 PM (edited) got a updated plugin then? the characters i really care for is yoruichi, nelliel, harribel, orihine, grimmjow, ulquiorra and possibly all variants of ichigo/white ichigo XD Edited Monday at 08:16 PM by dmcdevilsmaycry
DKDave Posted Monday at 08:31 PM Posted Monday at 08:31 PM 17 minutes ago, dmcdevilsmaycry said: got a updated plugin then? the characters i really care for is yoruichi, nelliel, harribel, orihine, grimmjow, ulquiorra and possibly all variants of ichigo/white ichigo XD Yes, but it's still in progress, not ready to upload it yet while I iron out a few issues. 4
XeSHTeG Posted Monday at 09:56 PM Posted Monday at 09:56 PM 1 hour ago, DKDave said: Да, но он все еще находится в процессе разработки, и я пока не готов его опубликовать, пока не решу несколько проблем. Do you by any chance know what format the character animations are in?
HorseDark7 Posted Monday at 10:21 PM Posted Monday at 10:21 PM Thank you i found a few of them but they look like they miss the Sajin model with the body, not the work model I added .py to the file but I missed with fix?
Frushan Posted Monday at 10:38 PM Posted Monday at 10:38 PM 15 minutes ago, HorseDark7 said: Thank you i found a few of them but they look like they miss the Sajin model with the body, not the work model I added .py to the file but I missed with fix? That's not his body, those are face parts, like emoticons or whatnot, and he knows that models are not loading. He is trying to fix it, please be patient.
HorseDark7 Posted Monday at 10:43 PM Posted Monday at 10:43 PM 5 minutes ago, Frushan said: That's not his body, those are face parts, like emoticons or whatnot, and he knows that models are not loading. He is trying to fix it, please be patient. SURE 🙂
DKDave Posted yesterday at 12:28 AM Posted yesterday at 12:28 AM Another update. Should load almost everything now. Since the last updated, I've integrated reading of the textures and created the materials for each submesh, so they should display correctly. No need to decompress any files first, just load a tmd2 file and it will load the matching texture file. There are issues with some hair meshes - some of them don't seem to have proper textures, maybe they're handled differently, not sure. There are still some texture types that I'm not sure about - they could be specular, metallic, or whatever. As always, it's still a work in progress. bleach_rebirth_tmd2.zip 2 1
saidaiclone Posted yesterday at 12:38 AM Posted yesterday at 12:38 AM 8 minutes ago, DKDave said: Another update. Should load almost everything now. Since the last updated, I've integrated reading of the textures and created the materials for each submesh, so they should display correctly. No need to decompress any files first, just load a tmd2 file and it will load the matching texture file. There are issues with some hair meshes - some of them don't seem to have proper textures, maybe they're handled differently, not sure. There are still some texture types that I'm not sure about - they could be specular, metallic, or whatever. As always, it's still a work in progress. bleach_rebirth_tmd2.zip 2.54 kB · 0 downloads it seems to spit out this error when trying to open any models at all, i think its having trouble loading the textures
CptHazama Posted yesterday at 12:40 AM Posted yesterday at 12:40 AM 10 minutes ago, DKDave said: Another update. Should load almost everything now. Since the last updated, I've integrated reading of the textures and created the materials for each submesh, so they should display correctly. No need to decompress any files first, just load a tmd2 file and it will load the matching texture file. There are issues with some hair meshes - some of them don't seem to have proper textures, maybe they're handled differently, not sure. There are still some texture types that I'm not sure about - they could be specular, metallic, or whatever. As always, it's still a work in progress. bleach_rebirth_tmd2.zip 2.54 kB · 1 download Got this when trying to open pl021_cos00_00.tmd2
Lantik Posted yesterday at 12:48 AM Posted yesterday at 12:48 AM 15 minutes ago, DKDave said: Another update. Should load almost everything now. Since the last updated, I've integrated reading of the textures and created the materials for each submesh, so they should display correctly. No need to decompress any files first, just load a tmd2 file and it will load the matching texture file. There are issues with some hair meshes - some of them don't seem to have proper textures, maybe they're handled differently, not sure. There are still some texture types that I'm not sure about - they could be specular, metallic, or whatever. As always, it's still a work in progress. bleach_rebirth_tmd2.zip 2.54 kB · 5 downloads Thank you DKDave you're amazing! This is the first game I've been present as a script was developed and it's inspiring me to learn more scripting myself for the future. Everyone is really grateful for you including all of my friends!
DKDave Posted yesterday at 12:50 AM Posted yesterday at 12:50 AM That's a bit strange. I wonder why it works fine for me and not for you. I'm using Noesis 4.466. Not sure if that makes a difference. That pl021 file loads ok for me:
saidaiclone Posted yesterday at 12:53 AM Posted yesterday at 12:53 AM 2 minutes ago, DKDave said: That's a bit strange. I wonder why it works fine for me and not for you. I'm using Noesis 4.466. Not sure if that makes a difference. That pl021 file loads ok for me: im on version 4.474 and get the same error for every single model
DKDave Posted yesterday at 01:13 AM Posted yesterday at 01:13 AM I've updated mine to 4.474 and the script still works for me. I'm not sure why you get a memory error when it's trying to read the textures. Will have to investigate...
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