Jump to content

Recommended Posts

Posted

I extracted the Gran Turismo 6 PKG file. I don't know if that was the right method or another, but I have this folder that's 14 gigabytes in size and has a lot of subfolders.

  • In image 1 you can see the main content, what came out of the PKG file.
  • In the second, the folder, which I think is the most important, where all the files are.
  • In the third, what is inside the folder in image 2.

I tried a tool I found on GitHub (GTToolsSharp, by Nenkai), but besides only extracting the cars folder, it crashes with an error as soon as it starts:

Unhandled exception. System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
   at System.IO.Stream.ReadExactly(Span`1 buffer)
   at GTToolsSharp.Utils.CryptoUtils.DecryptCheckCompression(FileStream fs, Keyset keyset, UInt32 seed, UInt64 outSize)
   at GTToolsSharp.PFSVolumeUnpacker.UnpackPFSFile(FileInfoKey nodeKey, String entryPath, String filePath)
   at GTToolsSharp.PFSVolumeUnpacker.UnpackFiles(IEnumerable`1 fileIndexesToExtract, String basePFSFolder)
   at GTToolsSharp.Program.Unpack(UnpackVerbs options)
   at CommandLine.ParserResultExtensions.WithParsed[T](ParserResult`1 result, Action`1 action)
   at GTToolsSharp.Program.Main(String[] args)
   at GTToolsSharp.Program.<Main>(String[] args)

The extraction leaves a file named "VER_INFO" with the following content: 20131111-130812 

I don't know if the tool doesn't work with this specific version of the game or something else.

The goal of all this is to get car and track models into Blender. As always. 😆

 

1.png

2gt.png

3.png

  • 2 weeks later...
  • 2 weeks later...
Posted
On 8/24/2025 at 10:15 AM, BrunoElias2024 said:

I found a way! But now I'm stuck here. Is there a script or program to convert this to a format I can put into Blender?😊

2025.png

How did you find out a way?

Posted
3 hours ago, id-daemon said:

 

try this one, but it only works for cars

Thanks! I've seen this before; I've extracted a few cars, but it's not really what I'm looking for! I'm just interested in the tracks 😆

Posted

I found this, it's in the "Xentax Backup" available on the Internet Archive. I thought it would be the solution, but it specifies a file type I don't have (.5WNR); perhaps it was intended for a more "archaic" method of extraction directly from... I don't know! I also found a Python script for GT6 as well, but it doesn't work either because it requires .mdl3 files (I don't happen to have them)

 

Xentax1.png

Xentax2.png

XENTAX5WNR.png

Posted
2 hours ago, shak-otay said:

You could trick around with the .dat files produced by offzip, 001d7925.dat for example:

goUhY3TADm.png.9cdd0227b028cef651f1b4d56d666c8e.png

4O6cDShuj2.png.419079857f0049e53579422f9ca2cc0a.png

 

 

Does Hex2Obj also work to get the textures? Hexdecimal data is usually very confusing to me.

  • Moderators
Posted

Trying to extract meshes out of shape streams is futile, they're flex verts (fvfs) and will change across meshes.
Furthermore not connecting them to the metadata means you won't have any accurate positional data.


Runway files are useless if your goal is to rip more than just the road.

  • Like 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...