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I extracted the Gran Turismo 6 PKG file. I don't know if that was the right method or another, but I have this folder that's 14 gigabytes in size and has a lot of subfolders.

  • In image 1 you can see the main content, what came out of the PKG file.
  • In the second, the folder, which I think is the most important, where all the files are.
  • In the third, what is inside the folder in image 2.

I tried a tool I found on GitHub (GTToolsSharp, by Nenkai), but besides only extracting the cars folder, it crashes with an error as soon as it starts:

Unhandled exception. System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
   at System.IO.Stream.ReadExactly(Span`1 buffer)
   at GTToolsSharp.Utils.CryptoUtils.DecryptCheckCompression(FileStream fs, Keyset keyset, UInt32 seed, UInt64 outSize)
   at GTToolsSharp.PFSVolumeUnpacker.UnpackPFSFile(FileInfoKey nodeKey, String entryPath, String filePath)
   at GTToolsSharp.PFSVolumeUnpacker.UnpackFiles(IEnumerable`1 fileIndexesToExtract, String basePFSFolder)
   at GTToolsSharp.Program.Unpack(UnpackVerbs options)
   at CommandLine.ParserResultExtensions.WithParsed[T](ParserResult`1 result, Action`1 action)
   at GTToolsSharp.Program.Main(String[] args)
   at GTToolsSharp.Program.<Main>(String[] args)

The extraction leaves a file named "VER_INFO" with the following content: 20131111-130812 

I don't know if the tool doesn't work with this specific version of the game or something else.

The goal of all this is to get car and track models into Blender. As always. 😆

 

1.png

2gt.png

3.png

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