BrunoElias2024 Posted August 16 Posted August 16 I extracted the Gran Turismo 6 PKG file. I don't know if that was the right method or another, but I have this folder that's 14 gigabytes in size and has a lot of subfolders. In image 1 you can see the main content, what came out of the PKG file. In the second, the folder, which I think is the most important, where all the files are. In the third, what is inside the folder in image 2. I tried a tool I found on GitHub (GTToolsSharp, by Nenkai), but besides only extracting the cars folder, it crashes with an error as soon as it starts: Unhandled exception. System.IO.EndOfStreamException: Unable to read beyond the end of the stream. at System.IO.Stream.ReadExactly(Span`1 buffer) at GTToolsSharp.Utils.CryptoUtils.DecryptCheckCompression(FileStream fs, Keyset keyset, UInt32 seed, UInt64 outSize) at GTToolsSharp.PFSVolumeUnpacker.UnpackPFSFile(FileInfoKey nodeKey, String entryPath, String filePath) at GTToolsSharp.PFSVolumeUnpacker.UnpackFiles(IEnumerable`1 fileIndexesToExtract, String basePFSFolder) at GTToolsSharp.Program.Unpack(UnpackVerbs options) at CommandLine.ParserResultExtensions.WithParsed[T](ParserResult`1 result, Action`1 action) at GTToolsSharp.Program.Main(String[] args) at GTToolsSharp.Program.<Main>(String[] args) The extraction leaves a file named "VER_INFO" with the following content: 20131111-130812 I don't know if the tool doesn't work with this specific version of the game or something else. The goal of all this is to get car and track models into Blender. As always. 😆
BrunoElias2024 Posted August 24 Author Posted August 24 I found a way! But now I'm stuck here. Is there a script or program to convert this to a format I can put into Blender?😊
BrunoElias2024 Posted September 3 Author Posted September 3 I saw that with Offzip I can extract some files from the other file in .shapestream format. I don't know if I'm moving forward or backward!
BrunoElias2024 Posted September 3 Author Posted September 3 I just realized I haven't uploaded the sample files!😆 C001x.zip
Engineers id-daemon Posted September 4 Engineers Posted September 4 On 8/16/2025 at 8:13 PM, BrunoElias2024 said: The goal of all this is to get car and track models try this one, but it only works for cars 1
Puterboy1 Posted September 4 Posted September 4 On 8/24/2025 at 10:15 AM, BrunoElias2024 said: I found a way! But now I'm stuck here. Is there a script or program to convert this to a format I can put into Blender?😊 How did you find out a way?
BrunoElias2024 Posted September 5 Author Posted September 5 3 hours ago, id-daemon said: try this one, but it only works for cars Thanks! I've seen this before; I've extracted a few cars, but it's not really what I'm looking for! I'm just interested in the tracks 😆
Engineers shak-otay Posted September 5 Engineers Posted September 5 (edited) In your c001x sample I found this, might be a track: Edited September 5 by shak-otay 1
BrunoElias2024 Posted September 6 Author Posted September 6 Just now, shak-otay said: In your c001x sample I found this, might be a track: https://en.wikipedia.org/wiki/Circuit_de_la_Sarthe Yes!! It's La Sarthe circuit😊
BrunoElias2024 Posted September 8 Author Posted September 8 I found this, it's in the "Xentax Backup" available on the Internet Archive. I thought it would be the solution, but it specifies a file type I don't have (.5WNR); perhaps it was intended for a more "archaic" method of extraction directly from... I don't know! I also found a Python script for GT6 as well, but it doesn't work either because it requires .mdl3 files (I don't happen to have them)
Engineers shak-otay Posted September 8 Engineers Posted September 8 (edited) You could trick around with the .dat files produced by offzip, 001d7925.dat for example: Edited September 8 by shak-otay 1
BrunoElias2024 Posted September 8 Author Posted September 8 2 hours ago, shak-otay said: You could trick around with the .dat files produced by offzip, 001d7925.dat for example: Does Hex2Obj also work to get the textures? Hexdecimal data is usually very confusing to me.
Moderators Nenkai Posted September 8 Moderators Posted September 8 Trying to extract meshes out of shape streams is futile, they're flex verts (fvfs) and will change across meshes. Furthermore not connecting them to the metadata means you won't have any accurate positional data. Runway files are useless if your goal is to rip more than just the road. 1
BrunoElias2024 Posted September 9 Author Posted September 9 So, I think there's nothing else to do... unless...
Engineers h3x3r Posted Thursday at 04:59 PM Engineers Posted Thursday at 04:59 PM Tracks have different header, So the Python can't recognize them. Can you post please gt6 track extractor and Python too? 1
BrunoElias2024 Posted Friday at 10:01 AM Author Posted Friday at 10:01 AM 17 hours ago, h3x3r said: Tracks have different header, So the Python can't recognize them. Can you post please gt6 track extractor and Python too? GT6.zip
Engineers h3x3r Posted Sunday at 08:25 AM Engineers Posted Sunday at 08:25 AM Well i figured what was that 5WNR file It's file with ".rwy" extension. But you'll get only track layout without uv's and without objects. Means it's useless. 1
BrunoElias2024 Posted Sunday at 11:08 AM Author Posted Sunday at 11:08 AM Just now, h3x3r said: Well i figured what was that 5WNR file It's file with ".rwy" extension. But you'll get only track layout without uv's and without objects. Means it's useless. 1
BrunoElias2024 Posted 18 hours ago Author Posted 18 hours ago On 9/8/2025 at 3:05 PM, Nenkai said: Trying to extract meshes out of shape streams is futile, they're flex verts (fvfs) and will change across meshes. Furthermore not connecting them to the metadata means you won't have any accurate positional data. Runway files are useless if your goal is to rip more than just the road. Can I ask if you know of any way to extract the tracks? I've seen several mods for a game called Assetto Corsa that supposedly are tracks extracted from Gran Turismo 6. Thanks for commenting my post! 😊
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