LuigiMario79 Posted August 27 Posted August 27 I'm trying to figure out how to rip the story comics from the Wiiware version of Diner Dash. All the image files have the extension ".texture.wii", and I get nonsense when I open one in Notepad++. Can anyone help me?
DKDave Posted August 27 Posted August 27 3 minutes ago, LuigiMario79 said: I'm trying to figure out how to rip the story comics from the Wiiware version of Diner Dash. All the image files have the extension ".texture.wii", and I get nonsense when I open one in Notepad++. Can anyone help me? You can't open binary files in Notepad as you'll always get nonsense. It's best to post a sample or two of the actual files, otherwise it's impossible to tell what it is from a screenshot.
LuigiMario79 Posted August 27 Author Posted August 27 2 hours ago, DKDave said: You can't open binary files in Notepad as you'll always get nonsense. It's best to post a sample or two of the actual files, otherwise it's impossible to tell what it is from a screenshot. Here's some sample files. for_wii.zip
Moderators ikskoks Posted August 28 Moderators Posted August 28 Best results can be achieved with BC formats, but it's clearly something different... Some weird WII compression maybe?
LuigiMario79 Posted August 29 Author Posted August 29 I downloaded the PS3 version, and that version's image files seem to be encrypted differently. Here are some samples. for_ps3.zip
Supporter Solution BloodRaynare Posted August 29 Supporter Solution Posted August 29 (edited) 7 hours ago, ikskoks said: Best results can be achieved with BC formats, but it's clearly something different... Some weird WII compression maybe? Actually it uses PAL8 w/ GC/Wii swizzle (There's a palette data at the end) Palette format is N64_RGB5A3 Image data offset starts at 48 (0x30) 1 hour ago, LuigiMario79 said: I downloaded the PS3 version, and that version's image files seem to be encrypted differently. Here are some samples. for_ps3.zip 369.37 kB · 2 downloads end-01-color_panel1.texture.ps3 uses BGRA8888 w/ XBOX/PS3 swizzle while end-01-color_panel2.texture.ps3 and end-01-color_panel3.texture.ps3 uses BC3/DXT5 Edited August 29 by BloodRaynare 2
LuigiMario79 Posted August 29 Author Posted August 29 8 hours ago, BloodRaynare said: Actually it uses PAL8 w/ GC/Wii swizzle (There's a palette data at the end) Palette format is N64_RGB5A3 Image data offset starts at 48 (0x30) end-01-color_panel1.texture.ps3 uses BGRA8888 w/ XBOX/PS3 swizzle while end-01-color_panel2.texture.ps3 and end-01-color_panel3.texture.ps3 uses BC3/DXT5 Thanks!
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