Jump to content

Diner Dash (Wiiware) - Ripping story comics? (.texture.wii)


Go to solution Solved by BloodRaynare,

Recommended Posts

Posted

I'm trying to figure out how to rip the story comics from the Wiiware version of Diner Dash.

All the image files have the extension ".texture.wii", and I get nonsense when I open one in Notepad++. Can anyone help me?

image.thumb.png.a86ddf21b87690b91d215a8a90c6621a.png

Posted
3 minutes ago, LuigiMario79 said:

I'm trying to figure out how to rip the story comics from the Wiiware version of Diner Dash.

All the image files have the extension ".texture.wii", and I get nonsense when I open one in Notepad++. Can anyone help me?

image.thumb.png.a86ddf21b87690b91d215a8a90c6621a.png

You can't open binary files in Notepad as you'll always get nonsense.  It's best to post a sample or two of the actual files, otherwise it's impossible to tell what it is from a screenshot.

 

Posted
2 hours ago, DKDave said:

You can't open binary files in Notepad as you'll always get nonsense.  It's best to post a sample or two of the actual files, otherwise it's impossible to tell what it is from a screenshot.

 

Here's some sample files.

for_wii.zip

  • Supporter
  • Solution
Posted (edited)
7 hours ago, ikskoks said:

Best results can be achieved with BC formats, but it's clearly something different... Some weird WII compression maybe?

obraz.png.d35efe5cec3081bdfb8d2acba225095c.png

Actually it uses PAL8 w/ GC/Wii swizzle (There's a palette data at the end)
Palette format is N64_RGB5A3
Image data offset starts at 48 (0x30)

1 hour ago, LuigiMario79 said:

I downloaded the PS3 version, and that version's image files seem to be encrypted differently. Here are some samples.

for_ps3.zip 369.37 kB · 2 downloads

end-01-color_panel1.texture.ps3 uses BGRA8888 w/ XBOX/PS3 swizzle while end-01-color_panel2.texture.ps3 and end-01-color_panel3.texture.ps3 uses BC3/DXT5
ImageHeat-v0_25.2_rljUQp71eW.png.e9504bdaf3da03b0675a3d7cb94d8b5b.png
ImageHeat-v0_25.2_LYBd3e2UE4.png.327bc6fb73a95c6926f266205302512e.png

Edited by BloodRaynare
  • Like 2
Posted
8 hours ago, BloodRaynare said:

Actually it uses PAL8 w/ GC/Wii swizzle (There's a palette data at the end)
Palette format is N64_RGB5A3
Image data offset starts at 48 (0x30)

end-01-color_panel1.texture.ps3 uses BGRA8888 w/ XBOX/PS3 swizzle while end-01-color_panel2.texture.ps3 and end-01-color_panel3.texture.ps3 uses BC3/DXT5
ImageHeat-v0_25.2_rljUQp71eW.png.e9504bdaf3da03b0675a3d7cb94d8b5b.png
ImageHeat-v0_25.2_LYBd3e2UE4.png.327bc6fb73a95c6926f266205302512e.png

Thanks!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...