LuigiMario79 Posted Wednesday at 09:09 PM Posted Wednesday at 09:09 PM I'm trying to figure out how to rip the story comics from the Wiiware version of Diner Dash. All the image files have the extension ".texture.wii", and I get nonsense when I open one in Notepad++. Can anyone help me?
DKDave Posted Wednesday at 09:14 PM Posted Wednesday at 09:14 PM 3 minutes ago, LuigiMario79 said: I'm trying to figure out how to rip the story comics from the Wiiware version of Diner Dash. All the image files have the extension ".texture.wii", and I get nonsense when I open one in Notepad++. Can anyone help me? You can't open binary files in Notepad as you'll always get nonsense. It's best to post a sample or two of the actual files, otherwise it's impossible to tell what it is from a screenshot.
LuigiMario79 Posted Wednesday at 11:54 PM Author Posted Wednesday at 11:54 PM 2 hours ago, DKDave said: You can't open binary files in Notepad as you'll always get nonsense. It's best to post a sample or two of the actual files, otherwise it's impossible to tell what it is from a screenshot. Here's some sample files. for_wii.zip
Moderators ikskoks Posted Thursday at 07:31 PM Moderators Posted Thursday at 07:31 PM Best results can be achieved with BC formats, but it's clearly something different... Some weird WII compression maybe?
LuigiMario79 Posted Friday at 02:02 AM Author Posted Friday at 02:02 AM I downloaded the PS3 version, and that version's image files seem to be encrypted differently. Here are some samples. for_ps3.zip
Supporter Solution BloodRaynare Posted Friday at 03:13 AM Supporter Solution Posted Friday at 03:13 AM (edited) 7 hours ago, ikskoks said: Best results can be achieved with BC formats, but it's clearly something different... Some weird WII compression maybe? Actually it uses PAL8 w/ GC/Wii swizzle (There's a palette data at the end) Palette format is N64_RGB5A3 Image data offset starts at 48 (0x30) 1 hour ago, LuigiMario79 said: I downloaded the PS3 version, and that version's image files seem to be encrypted differently. Here are some samples. for_ps3.zip 369.37 kB · 2 downloads end-01-color_panel1.texture.ps3 uses BGRA8888 w/ XBOX/PS3 swizzle while end-01-color_panel2.texture.ps3 and end-01-color_panel3.texture.ps3 uses BC3/DXT5 Edited Friday at 03:15 AM by BloodRaynare 2
LuigiMario79 Posted Friday at 11:20 AM Author Posted Friday at 11:20 AM 8 hours ago, BloodRaynare said: Actually it uses PAL8 w/ GC/Wii swizzle (There's a palette data at the end) Palette format is N64_RGB5A3 Image data offset starts at 48 (0x30) end-01-color_panel1.texture.ps3 uses BGRA8888 w/ XBOX/PS3 swizzle while end-01-color_panel2.texture.ps3 and end-01-color_panel3.texture.ps3 uses BC3/DXT5 Thanks!
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