jakubpyroz Posted August 29 Posted August 29 (edited) Hi Does anyone know how to convert ".dae.phyre" and ".dds.phyre" into ".fbx" or ".obj" ? I tried using "Phyre engine tools" but it seems that they don't work with this game files. The ".dae.phyre" files are models and ".dds.phyre" are textures After dragging files onto .exe files they came out 1kb here are those files; EDIT: I used "Noesis" software and I can only preview/export ".dds.phyre" files. ch10_02_body.rar Edited August 29 by jakubpyroz
Engineers shak-otay Posted August 30 Engineers Posted August 30 (edited) Hi. Face indices block borders are unsure. Edited August 30 by shak-otay
jakubpyroz Posted August 30 Author Posted August 30 3 hours ago, shak-otay said: Hi. Face indices block borders are unsure. Thank you for helping but I have a question How did you do that?
jakubpyroz Posted August 30 Author Posted August 30 6 hours ago, shak-otay said: Hi. Face indices block borders are unsure. Can you send a full screenshot of MeshExtractor with that face? Im having trouble finding the vertices and faces and I think this would help me
jakubpyroz Posted August 30 Author Posted August 30 (edited) Thanks for sending it I saw that you looked for alphabetically placed letters and I did the same thing and this is the result Why is it broken? Edited August 30 by jakubpyroz
Engineers shak-otay Posted August 30 Engineers Posted August 30 (edited) without the dae file you used no one can tell edit: if you used the same CH10_02.dae: E08D6 is not a start of a vertex block. You need to learn the basics. Plus, you used little endian, but it's big endian here (bigE, not litE). Edited August 30 by shak-otay
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