natsuki Posted October 21 Posted October 21 Hello, guys. Ninja Gaiden 4 has been released. Anyone interested in extracting models for this game? I heard this game used the same engine as Bayonetta 3. The problem is that the format of the compressed file is a new format, not pkz. The file I attached is part of the files in the 'asset' folder. If you're interested, I'd appreciate it if you could analyze the extraction method of this game. NG4 Sample.zip
KuWuniss6 Posted October 21 Posted October 21 Please carefully review your file—it's extremely small. There isn't even detailed data. Why don't you thoroughly check it once more before uploading?
natsuki Posted October 21 Author Posted October 21 1 hour ago, KuWuniss6 said: Please carefully review your file—it's extremely small. There isn't even detailed data. Why don't you thoroughly check it once more before uploading? sorry, There's no way to upload it because the capacity of the fragmented files is really big. This site has a limit on the file capacity that can be uploaded as a sample. This was the only sample I could post. I know there are people other than me who have already purchased this game or got the file. This is just an example to write this topic.
CharlieV Posted October 22 Posted October 22 To add more info, the game uses @image.dat files paired with @image.csv files, those .csv reference a ton of asset.bins presumably inside. Maybe the file types inside those are more common Platinum fare for the engine, but for now the top level containers are unique to NG4. The smallest .dat is 300mb hence difficulty with sample.
LeonKK Posted October 22 Posted October 22 https://drive.google.com/file/d/1ixlctm5bnIfDVCVXXLJvZkeyM3jqv5Af/view?usp=drive_link I have uploaded a sample, hoping it will be helpful
WindShadowRuins Posted October 22 Posted October 22 Managed to get MDL, but I haven't found a way to import them Extracted.rar
WindShadowRuins Posted October 22 Posted October 22 The other MDL is very small, not sure if it's a model. so I found another one with at least 1MB modeldata.rar
natsuki Posted October 22 Author Posted October 22 2 hours ago, WindShadowRuins said: Managed to get MDL, but I haven't found a way to import them Extracted.rar 34.8 kB · 6 downloads did you just upload some of the files in the game folder? we need to decompress @image.dat files first. most of the models are in these files. could you tell us how you extracted these files?
WindShadowRuins Posted October 22 Posted October 22 48 minutes ago, natsuki said: did you just upload some of the files in the game folder? we need to decompress @image.dat files first. most of the models are in these files. could you tell us how you extracted these files? python ExtractImage.py @image0 @image0.txt -o "Export/Location" --subchunks I converted the CSV into a txt file. After that I used python extract_asset_bin_parts.py --bin asset.bin --parts asset.bin.parts.txt -o out_dir --try-decompress ExtractImage.py extract_asset_bin_parts.py
natsuki Posted October 22 Author Posted October 22 18 minutes ago, WindShadowRuins said: python ExtractImage.py @image0 @image0.txt -o "Export/Location" --subchunks I converted the CSV into a txt file. After that I used python extract_asset_bin_parts.py --bin asset.bin --parts asset.bin.parts.txt -o out_dir --try-decompress ExtractImage.py 3.72 kB · 0 downloads extract_asset_bin_parts.py 5.5 kB · 1 download I'm not sure, but this doesn't seem to be the solution. As you said, the mdl file is too small. The mdl format used in the sfm is also larger than these.
datkofguy Posted October 24 Posted October 24 On 10/22/2025 at 11:35 PM, WindShadowRuins said: python ExtractImage.py @image0 @image0.txt -o "Export/Location" --subchunks I converted the CSV into a txt file. After that I used python extract_asset_bin_parts.py --bin asset.bin --parts asset.bin.parts.txt -o out_dir --try-decompress ExtractImage.py 3.72 kB · 10 downloads extract_asset_bin_parts.py 5.5 kB · 13 downloads I keep getting the error DAT file not found: @image0 I placed both py scripts in the assets folder, maybe its the type of txt file it needs to be converted to?
Could32222 Posted 21 hours ago Posted 21 hours ago (edited) https://dtzxporter.com/tools/ryu DTZxPorter developed the tool. The exported model files can all be loaded normally. Edited 21 hours ago by Could32222
aceBullet Posted 19 hours ago Posted 19 hours ago 1 hour ago, Could32222 said: https://dtzxporter.com/tools/ryu DTZxPorter developed the tool. The exported model files can all be loaded normally. Great! Thank you for sharing! I wonder when the animation file support will be available.
aceBullet Posted 9 hours ago Posted 9 hours ago 11 hours ago, Could32222 said: https://dtzxporter.com/tools/ryu DTZxPorter developed the tool. The exported model files can all be loaded normally. Just learned that the new version has added animation support, thanks again for the guidance.
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