Jump to content

Recommended Posts

Posted

Hi, I've been trying to research files from this game and I could not find any information on its textures.
In annex item.zip are files which have a bunch of textures (for car meter graphics), in parts.gsl 86 00 12 10 would be an entry to another texture inside the same file.

It looks similar to this Tim2 (https://openkh.dev/common/tm2.html), it looks like a non-palleted image format 32bit rgba(?)

could someone help me understand better this format? Is there a way to understand certain fields possibly using GPU debuggers to understand specific VRAM values in the hex (https://www.youtube.com/watch?v=lePKUCYakqM)?

ITEM.zip

  • Engineers
Posted
1 hour ago, Quinaz said:

Hi, I've been trying to research files from this game and I could not find any information on its textures.
In annex item.zip are files which have a bunch of textures (for car meter graphics), in parts.gsl 86 00 12 10 would be an entry to another texture inside the same file.

It looks similar to this Tim2 (https://openkh.dev/common/tm2.html), it looks like a non-palleted image format 32bit rgba(?)

could someone help me understand better this format? Is there a way to understand certain fields possibly using GPU debuggers to understand specific VRAM values in the hex (https://www.youtube.com/watch?v=lePKUCYakqM)?

ITEM.zip 207.15 kB · 1 download

8bpp the pallete is inside the file

file example METER0.GSL, PALLETE IN 0x80e0  256 X 128image.png.00d43aa975dd9bef384262ea04496972.png 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...