yerayay1 Posted 12 hours ago Posted 12 hours ago I have never done font editing before. Today I tried it on this game, but the letters I changed appear in their original form in the game, as if no changes were made. I edited it using the Photoshop DDS plugin. I modified these characters: "î", "ý", "ō". I’m attaching both the original and the edited files. I don’t know what I did wrong. Zombie_Apocalypse_Files.rar
Engineers shak-otay Posted 11 hours ago Engineers Posted 11 hours ago 1 hour ago, yerayay1 said: but the letters I changed appear in their original form in the game, as if no changes were made. Maybe the game didn't load the changed DDS file? You should leave the edited file (DXT5 compressed) uncompressed as the original is. (Another (less important?) thing is that the edited dds has 298 unique colors while the original has 255 only.)
yerayay1 Posted 10 hours ago Author Posted 10 hours ago (edited) 59 minutes ago, shak-otay said: Maybe the game didn't load the changed DDS file? I noticed that. However, even after deleting all saved game data, the problem persisted. 59 minutes ago, shak-otay said: You should leave the edited file (DXT5 compressed) uncompressed as the original is. I didn't know the settings. I saved the file with Photoshop standard (DXT5) settings. Is it supposed to be like this: Edited 10 hours ago by yerayay1
Engineers shak-otay Posted 9 hours ago Engineers Posted 9 hours ago (edited) Which are the other format options? Your edited file is compressed (one 4th of the original size) so you should save uncompressed, like the options show. Edited 9 hours ago by shak-otay
yerayay1 Posted 9 hours ago Author Posted 9 hours ago (edited) 15 minutes ago, shak-otay said: Which are the other format options? Your edited file is compressed (one 4th of the original size) so you should save uncompressed, like the options show. I saved the settings I just sent you and tried again. But it's still the same, nothing changes. These are all the settings: There is also a setting called alpha channels that is not visible in the image. It is selected. Edited 9 hours ago by yerayay1
Engineers shak-otay Posted 9 hours ago Engineers Posted 9 hours ago When you choose "uncompressed" the file size should be bigger than for a DXT5 file. I'd try some other tool, maybe Gimp, for testing. 1
yerayay1 Posted 8 hours ago Author Posted 8 hours ago 35 minutes ago, shak-otay said: When you choose "uncompressed" the file size should be bigger than for a DXT5 file. I'd try some other tool, maybe Gimp, for testing. It's exactly the same size as the original file. However, as I said, the problem persists.
Engineers shak-otay Posted 7 hours ago Engineers Posted 7 hours ago Then a byte-to-byte comparison could shed a light on this. But you'd need to asure that the game loads the file. (A tool like "Process Monitor" would help but that might be above your skills.) So you could use a hex editor to change some dozens of FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF blocks in the original DDS into 0A0A0A0A0A0A0A0A0A0A0A0A0A0A0A0A (for example). If the font isn't affected in game the file isn't loaded. (Keep backups of original files, btw.) 1
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