hohenheim Posted December 5 Posted December 5 I'd like to be able to modify the 3D models in this game, but to do that I need to be able to extract and import them. So far, what I've noticed is that their header is always (54 67 4D 44) [TgMD], the animations always seem to have the header (4B 4D 44 73 71) [KMDsq], while the textures are basically TM2 with the header (4B 32 54 78 80 00 00 00 80 00 01 00 80) [K2Tx€] located at the end of the model. It seems quite simple and organized, but so far no program I've tested has even been able to read it. What I also know about the game is that the models were made in Softimage, and the engine seems to be a custom Renderware engine; I imagine the model is designed to take advantage of the PS2's fast memory. I don't know if there's an easy way to edit them in Blender or another program, but if anyone can help in any way they can, I would appreciate it. Here is one model of the game. Tenchu PS2.zip
Engineers shak-otay Posted December 5 Engineers Posted December 5 (edited) Got a point cloud character and some normals, edit: got rid of them: Edited December 6 by shak-otay
hohenheim Posted 16 hours ago Author Posted 16 hours ago There's a PSP game in the same series that uses a similar 3D model format, but it's simpler, so it might be easier to visualize things in them. Tenchu PSP.zip
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