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Posted (edited)

Bro I already ripped all of them and saved to my HDD...tbrender_Main_Camera_3_002.thumb.png.7fad0172dfacd70432bcd61026e95079.png

There was also a literal nuke literally between one of them, a B.J. Blazkowicz

Screenshot(847)-Copy.png.43de612842671c43fdbf3debe4205d53.png

Screenshot(1015).thumb.png.3a22ebb5eccac481ef5c104e2996c4a5.png

You might not know but that was literally the reason on how and why I became reverse enigneer

Screenshot(818).thumb.png.3a1eb35feb92c67a989215e1e9cac12d.png

It took a lot of man-power to bring him back, but it was absolutelly worth it!
It was an awesome pay-off for such hard work, he could also very easily end up burned to ashes in front of other trash in the recycling center if that Devkit was never found at the right moment...

Here is a full extracted folder of the Aug 29 2012 Build:
Screenshot(1022).thumb.png.3d76a3843f319041b0b7e171a6dce2a7.png
Which models specifically do you want to rip first? It was obviosly way, way easier than any virtualtextures but hovewer i could only extract level-architecture textures using vtex.exe and no _vmtr.pages. (Cause the compression is not HDP but DCT, probably more Rage-like)

Edited by user3678
Posted

By the way, I also have a friend that figured out how to actually play the Aug 29 2012 Build on his modified source Xenia build, and it actually works!

You will have the virtualtexture mapper broken but it's literally like the final pipeline, I've dumped physical virtualtextures using Nvidia Nsight Graphics and they literally looked exactly how they should been looking like.

Posted
17 minutes ago, user3678 said:

Bro I already ripped all of them and saved to my HDD...tbrender_Main_Camera_3_002.thumb.png.7fad0172dfacd70432bcd61026e95079.png

There was also a literal nuke literally between one of them, a B.J. Blazkowicz

Screenshot(847)-Copy.png.43de612842671c43fdbf3debe4205d53.png

Screenshot(1015).thumb.png.3a22ebb5eccac481ef5c104e2996c4a5.png

You might not know but that was literally the reason on how and why I became reverse enigneer

Screenshot(818).thumb.png.3a1eb35feb92c67a989215e1e9cac12d.png

It took a lot of man-power to bring him back, but it was absolutelly worth it!
It was an awesome pay-off for such hard work, he could also very easily end up burned to ashes in front of other trash in the recycling center if that Devkit was never found at the right moment...

Here is a full extracted folder of the Aug 29 2012 Build:
Screenshot(1022).thumb.png.3d76a3843f319041b0b7e171a6dce2a7.png
Which models specifically do you want to rip first? It was obviosly way, way easier than any virtualtextures but hovewer i could only extract level-architecture textures using vtex.exe and no _vmtr.pages. (Cause the compression is not HDP but DCT, probably more Rage-like)

How did you extract models from the prototype?

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