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Posted (edited)

Bro I already ripped all of them and saved to my HDD...tbrender_Main_Camera_3_002.thumb.png.7fad0172dfacd70432bcd61026e95079.png

There was also a literal nuke literally between one of them, a B.J. Blazkowicz

Screenshot(847)-Copy.png.43de612842671c43fdbf3debe4205d53.png

Screenshot(1015).thumb.png.3a22ebb5eccac481ef5c104e2996c4a5.png

You might not know but that was literally the reason on how and why I became reverse enigneer

Screenshot(818).thumb.png.3a1eb35feb92c67a989215e1e9cac12d.png

It took a lot of man-power to bring him back, but it was absolutelly worth it!
It was an awesome pay-off for such hard work, he could also very easily end up burned to ashes in front of other trash in the recycling center if that Devkit was never found at the right moment...

Here is a full extracted folder of the Aug 29 2012 Build:
Screenshot(1022).thumb.png.3d76a3843f319041b0b7e171a6dce2a7.png
Which models specifically do you want to rip first? It was obviosly way, way easier than any virtualtextures but hovewer i could only extract level-architecture textures using vtex.exe and no _vmtr.pages. (Cause the compression is not HDP but DCT, probably more Rage-like)

Edited by user3678
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Posted

By the way, I also have a friend that figured out how to actually play the Aug 29 2012 Build on his modified source Xenia build, and it actually works!

You will have the virtualtexture mapper broken but it's literally like the final pipeline, I've dumped physical virtualtextures using Nvidia Nsight Graphics and they literally looked exactly how they should been looking like.

Posted
17 minutes ago, user3678 said:

Bro I already ripped all of them and saved to my HDD...tbrender_Main_Camera_3_002.thumb.png.7fad0172dfacd70432bcd61026e95079.png

There was also a literal nuke literally between one of them, a B.J. Blazkowicz

Screenshot(847)-Copy.png.43de612842671c43fdbf3debe4205d53.png

Screenshot(1015).thumb.png.3a22ebb5eccac481ef5c104e2996c4a5.png

You might not know but that was literally the reason on how and why I became reverse enigneer

Screenshot(818).thumb.png.3a1eb35feb92c67a989215e1e9cac12d.png

It took a lot of man-power to bring him back, but it was absolutelly worth it!
It was an awesome pay-off for such hard work, he could also very easily end up burned to ashes in front of other trash in the recycling center if that Devkit was never found at the right moment...

Here is a full extracted folder of the Aug 29 2012 Build:
Screenshot(1022).thumb.png.3d76a3843f319041b0b7e171a6dce2a7.png
Which models specifically do you want to rip first? It was obviosly way, way easier than any virtualtextures but hovewer i could only extract level-architecture textures using vtex.exe and no _vmtr.pages. (Cause the compression is not HDP but DCT, probably more Rage-like)

How did you extract models from the prototype?

Posted
On 12/5/2025 at 9:29 PM, user3678 said:

By the way, I also have a friend that figured out how to actually play the Aug 29 2012 Build on his modified source Xenia build, and it actually works!

You will have the virtualtexture mapper broken but it's literally like the final pipeline, I've dumped physical virtualtextures using Nvidia Nsight Graphics and they literally looked exactly how they should been looking like.

you can learn me? because I'm still learning.

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Posted (edited)

YES!!! THE MODELS ARE MINE!!!!

Screenshot(1049).thumb.png.428fd59cf75a21dab5c92b7c1939dc9f.png

I've managed to extract all the models accidentally using unmodified version of my bmd6model.py script!!!

Edited by user3678
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Posted (edited)

I've managed to extract all, from Aug 29 2012 Build, here you can take a look at them, the only thing is, that they are very raw, the vtex method works but only for HDP textures but the .vmtr one is DCT compressed, so maybe we should ask @Luxox to share a full extracted _vmtr.pages folder.

Screenshot(1039).thumb.png.6d3961cd21bb5a986e37d08bcf4efd35.png

 

Screenshot(1041).thumb.png.e826f36d1325cdfb7708d7f433f655cc.png

 

Screenshot(1043).thumb.png.e243dfc529ef5ea19116032da0843126.png

 

Edited by DKDave
Links removed
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Posted (edited)

There are so much similiarities actually, the only thing is that you have to extract and decompress the whole archive actually.

[But the decompression/compression method is the same as WTNO/WTOB]

(Link removed)

Edited by DKDave
Link removed
Posted (edited)
41 minutes ago, user3678 said:

There are so much similiarities actually, the only thing is that you have to extract and decompress the whole archive actually.

[But the decompression/compression method is the same as WTNO/WTOB]

 

thanks man😃

Edited by DKDave
Link removed
  • Members
Posted

Do you want to get the image-textures??

The files have different header but it only differes in size, anything than that the bimages are exactly the same in structure.

Posted
1 hour ago, user3678 said:

As to CELEBRATE Wolfenstein: The New Order Aug 29 2012 Beta Build leak, I've leaked all the assets from the Archive!

[Won't show it here but you get what I am talking about]

I just want you to teach me! I'm planning to extract the "Wolfenstein Reborn" models from the other prototype, WTNO, because it has a lot of stuff But thank you for your help.

Posted
On 12/7/2025 at 6:40 PM, user3678 said:

Do you want to get the image-textures??

The files have different header but it only differes in size, anything than that the bimages are exactly the same in structure.

I can try creating a BMS file for virtual textures of prototype

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Posted
3 minutes ago, erickkingofarmy14 said:

I can try creating a BMS file for virtual textures of prototype

No, Bro it doesn't worth your life, It's insanelly hard complex algorithm-packed technique (Super Engine-Streaming focused and the least Human approachable) and if you are begginer there is no way to do  this. What we can do instead is to feed Claude with first Page Block ("Default particle" cube) in YCoCg format and try to research all of the infos about them.

BTW: Did you extracted the Wolfenstein: The New Order/Wolfenstein: The Old Blood with vtex.exe Windows 7 (MoveImages =0), using Reloaded Wolfenstein executable?

Posted
2 minutes ago, user3678 said:

No, Bro it doesn't worth your life, It's insanelly hard complex algorithm-packed technique (Super Engine-Streaming focused and the least Human approachable) and if you are begginer there is no way to do  this. What we can do instead is to feed Claude with first Page Block ("Default particle" cube) in YCoCg format and try to research all of the infos about them.

BTW: Did you extracted the Wolfenstein: The New Order/Wolfenstein: The Old Blood with vtex.exe Windows 7 (MoveImages =0), using Reloaded Wolfenstein executable?

Damn! You're right, I'm a beginner but the prototype is only for Xbox 360.

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Posted (edited)
8 minutes ago, erickkingofarmy14 said:

Damn! You're right, I'm a beginner but the prototype is only for Xbox 360.

No I mean the files are indentical, both are Big-Endian for vase folder, resources file, aside the executable (.exe and .xex) hovewer the DCT compression is more Rage like and no one figured how to decode Rage virtualtextures at the moment, but if you want, we can actually try to feed a lot of sample infos about the virtualtextures to Claude. I also know how to actually run the game,you need to use that custom xenia build from Discord Server of Hidden Palace -https://www.mediafire.com/file/060wguj9v42tpou/XeniaForWolfensteinTheNewOrder.7z/file

Recommended settings:
d3d12_readback_memexport = false
d3d12_readback_resolve = false

Edited by user3678
  • Members
Posted

[Xbox Controller is required]

INSTRUCTIONS:

After pressing A don't set HDD for the game just straight up boot into the dev menu and select the chapter, after that you will be booted into the game with broken mapper so the texures will be randomly mapped on 3D Models after that you can Use Nvidia Nsight to Dump all the models and textures or use RenderDoc.

 

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