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OG Evil Genius. .tga.TTexture.Bin for Textures, GR2 for Animations and GR2 & COL for Geometry.


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Posted (edited)

image.png.aa30edb571e920aeaa2a49174b68268d.png

Here are all the files for: Models, Textures, and Animations from the game.

They are in the following:  .tga.TTexture.Bin for Textures, GR2 for Animations, and GR2 & COL for Geometry.

<Attachments removed>

 

Edited by DKDave
Removed attachments
Posted
3 hours ago, Zorg-Sinister said:

image.png.aa30edb571e920aeaa2a49174b68268d.png

Here are all the files for: Models, Textures, and Animations from the game.

They are in the following:  .tga.TTexture.Bin for Textures, GR2 for Animations, and GR2 & COL for Geometry.

 

You've posted files without any context.  Please revise your post with a relevant question, and only post a small selection of samples.

 

Posted (edited)

The GR2 -> FBX Exporter At Metin will export for you. THe GR2 model files are version 2.1.0.4 animations are version 2.1.0.5

The COL file is just a text file with texture names it seems.

Not sure what you need for the textures.

Edited by 05SpeedMaster
  • 2 weeks later...
Posted (edited)

What Extractor for the textures?

Just to give information to others, I used Game Extractor (Full Version I paid for) from WattoStudios to extract the ResourcePAK.

The GR2 -> FBX Exporter from Metin2 to get the Mesh and animations. It's an easy to use drag and drop program.

Edited by 05SpeedMaster

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