macklightningracer Posted June 13 Posted June 13 (edited) i think i need help with extracting model from the Ace Racer. -how do i use netease messiah tools (from fangfang1984 from Github) or whatever. please help Edited June 13 by macklightningracer
Engineers shak-otay Posted June 13 Engineers Posted June 13 These tools use Rust. Since there's no Releases on that github page you'll need to compile the project yourself, I guess.
Supporter wq223 Posted June 14 Supporter Posted June 14 (edited) 23 hours ago, macklightningracer said: i think i need help with extracting model from the Ace Racer. -how do i use netease messiah tools (from fangfang1984 from Github) or whatever. please help I've done a lot of work for Ace Racing, including textures, meshes, materials, animation, skeletons, skinning, physics, point clouds, and stuff related to serialization. Some of the scripts might work for all Messiahs, and some might be custom-made. But I rarely look into any of that now, because they brought me nothing in return. Maybe I still have a little left, or maybe someone else has the same thing—it might be hard to come by, but of course you can also do your own research. Edited June 14 by wq223
macklightningracer Posted 7 hours ago Author Posted 7 hours ago (edited) On 6/14/2026 at 9:14 PM, wq223 said: I've done a lot of work for Ace Racing, including textures, meshes, materials, animation, skeletons, skinning, physics, point clouds, and stuff related to serialization. Some of the scripts might work for all Messiahs, and some might be custom-made. But I rarely look into any of that now, because they brought me nothing in return. Maybe I still have a little left, or maybe someone else has the same thing—it might be hard to come by, but of course you can also do your own research. but whats the tool that you use to extrack mpk? Edited 7 hours ago by macklightningracer
Supporter wq223 Posted 5 hours ago Supporter Posted 5 hours ago 1 hour ago, macklightningracer said: but whats the tool that you use to extrack mpk? I used my own script. I previously had a very knowledgeable post that contained a large number of related scripts, but it was tragically censored by capitalist forces. Maybe I'm too lazy to share these anymore. The scripts you see on GitHub still work for the old version of Ace Racing, but the new version's index structure has been changed to a hash-based format. You need to handle the new structure, which should be a set of 20-byte structures. These 20 bytes cover key information such as hash, offset, size, and position.
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