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Dementium: The Ward (NDS) - bin file

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I am attempting to translate the game, but I have encountered a texture that I want to translate, and it is stored in a .bin file.




I don't have much knowledge about hex editors or any tiled editor to extract the contents of the bin file. Could someone please help me in correctly extracting the contents?


https://pixeldrain.com/u/1dQTpmYJ here

is file

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5 hours ago, piken said:

What have you tried so far? Have you tried any of the raw pixel format viewers here?

Your image data is 1bpp 32 pixels wide (I can't read what it says though, as it doesn't appear to be English).


The file I sent is from the Russian version. I've attempted to use TiledGGD, but, as I mentioned, I don't understand anything about this. Now, I'm trying with Tile Molester 0.16, but somehow I can't figure out how to set it to 1bpp and 32 pixels wide.

Here I set the settings View - Codec - 1bpp linear and set width to 32Screenshot2023-11-18191827.thumb.jpg.75826bb9e957f97c6983ceb3fc2fba53.jpg 

but even so, it still doesn't work for me like you do. Can you tell me how you did it?

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On 11/18/2023 at 2:33 PM, Hulk said:

Thanks! Now, I can locate the text, but it appears upside down to me, and I don't see an option anywhere to flip the photo horizontally.


Endianness appears swapped. The data is logical endian (low bits stored in low bytes), but older versions of TiledGGD had a bug where it misdisplayed it as "big endian". [update] So for after the fix, use "Little endian":


Edited by piken
Update with image
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