November 27, 20232 yr Hi, I am trying to get my Kamen Rider Battride War EMD model to look in Noesis. I was able to get a rough idea of the vertex, face, and UV locations in ModelsResearcher and the number of vertices and faces in Noesis, but I don't know how to get the starting positions of the faces, so Any help on this matter would be appreciated. I know that MAX Script was created by RandomTBush in the past, but my lack of knowledge of MAXScript makes it difficult to figure out how it works. Edited June 29, 20242 yr by YAKL
November 27, 20232 yr Supporter i made plugin for Noesis : fmt_emd.py If you don't understand MAxScript, it doesn't mean everyone doesn't understand it, you should have posted it. I think it's a waste of time to research a format from scratch if there is a ready-made plugin.
November 28, 20232 yr Author On 11/27/2023 at 11:46 PM, Durik256 said: i made plugin for Noesis : fmt_emd.py If you don't understand MAxScript, it doesn't mean everyone doesn't understand it, you should have posted it. I think it's a waste of time to research a format from scratch if there is a ready-made plugin. I was curious to find out how the emd file is structured, so I looked into it, but with my limited knowledge it was a foolhardy challenge to write the script... Anyway, thanks for your assistance regarding the script! However, as for some of the other EMD files, when I try to load some of them I get an error at line 42, or some of the meshes are not loaded. Any help in this regard would be appreciated. Edit: I should have added the Xentax link about the Battride War model first, sorry. https://web.archive.org/web/20231015214349/https://forum.xentax.com/viewtopic.php?t=10454&start=15 Edited December 5, 20232 yr by YAKL
November 29, 20232 yr Supporter On 11/28/2023 at 3:20 PM, YAKL said: file is structured if you had a file structure, or plugin source code, that's what you should have posted first Xentax link xentax is not working, your link is dead error at line 42 replace inf[11] with inf[9] in line 33, or download the modified plugin on my github
November 30, 20232 yr Author 17 hours ago, Durik256 said: if you had a file structure, or plugin source code, that's what you should have posted first Xentax link xentax is not working, your link is dead error at line 42 replace inf[11] with inf[9] in line 33, or download the modified plugin on my github I forgot to use Wayback machine in the link, so I fixed it. I don't have the source code, etc. as I haven't figured out much about the emd file thing yet, but the Xentax link contains a bit more information and there is a link to the MAX script by RandomTbush there too. The modified script was able to load almost all of the files successfully, but there are still a few models that skip meshes.
December 13, 20232 yr Author Sorry for the pause since my last post. I was focusing on the character models and not so much on the stage models, but one day I looked at the stage model data and saw that there was a problem with loading UVs. After some research in the Hex editor, it seems that this is due to the UV data type being different between the character model and the stage model. Edited December 24, 20232 yr by YAKL
December 17, 20232 yr Author On 12/16/2023 at 12:37 PM, WhiteVN606 said: Does this get animation too? As there were only two folders in the stage folder, "col" and "model", the stage animation is probably embedded inside the emd file.
December 19, 20232 yr Author I have identified the likely cause of some meshes being skipped. As the yellow line in the image shows, there are 32 bytes of characters starting with '00 02 01 50' (the second byte may be 03, 04, etc.) in certain meshes, so it is likely that the error was caused by reading them. The second image is for a normal reading. Edited December 19, 20232 yr by YAKL
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