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  • 4 months later...
  • Engineer
Posted (edited)

There's 188 vertex blocks like so (vaddr vCount), but I can't seem to get the tristrips FIs fit to them except for the first block:

v: 1edf8 109
v: 20264 53
v: 20c50 2
v: 20cac 6
v: 20dc8 3
v: 20e54 2
v: 20eb0 2
v: 20f0c 3
v: 20f98 4
v: 21054 2
v: 210b0 2
v: 2110c 2
v: 21168 4
v: 21224 2
v: 21280 2
v: 212dc 7
v: 21428 2
v: 21484 3
v: 21510 3
v: 2159c 5
v: 21688 35
v: 21d14 2
v: 21d70 2
v: 21dcc 2

...

(The 2nd FIs' block which doesn't uses tristrips fits for the fst v-block only, too.)

1149 vertices look like a valid point cloud, at least:

Armstrong_point_cloud.png

Edited by shak-otay
  • mrmaller1905 changed the title to Conflict: Desert Storm .evo
  • 4 weeks later...
  • Engineer
Posted
1 hour ago, mrmaller1905 said:

Can someone write a standalone Python script that converts Conflict Desert Storm EVOs to OBJ or GLTF without Noesis or Blender?

Why does it need to be standalone now?:classic_huh:

Posted (edited)
5 hours ago, shak-otay said:

Why does it need to be standalone now?:classic_huh:

Trying to find a tool that converts Conflict Desert Storm EVOs to GLTF or OBJ. Does HERO01_ARMSTRONG.EVO contain bones?

Edited by mrmaller1905
  • 4 weeks later...
Posted
On 4/21/2024 at 6:43 PM, shak-otay said:

What's the H2O file of that .evo? ..ok, found it.

(UVpos=28 very likely.)

 

Armstrong_head_fst_sub_mesh.png

Is the character model HERO01_ARMSTRONG.EVO you analyzed using hex2obj good or clean or T-posed character?

Posted
38 minutes ago, Durik256 said:

a guy with the nickname "Sparkos168" writes to me in discord with the same questions and formats. I understood that this is "mrmaller1905"

image.webp

The Noesis plugin you made gives improper result where the character model HERO01_ARMSTRONG.EVO is clumped or distorted. Can you update the Noesis plugin you written to unclump character models and make them T-posed and include bones to fix this?

Posted
On 11/29/2024 at 9:04 PM, Durik256 said:

i didn't make a plugin, it's a manual mesh search. you need to build a skeleton and then apply offsets matrix, weight and bones to position the mesh.

Can you analyze HERO01_ARMSTRONG.EVO using SkelFinder or MeshFinder for bones?

  • Engineer
Posted (edited)

no, because the matrices are in local coordinates, and the file structure is chunky, so to get the skeleton you need to write at least a script.2.png

i made plugin for Noesis for [*.evo]

bandicam-2024-12-03-23-17-03-920.gif

Edited by Durik256
  • Like 2
Posted
On 12/3/2024 at 7:31 PM, Durik256 said:

no, because the matrices are in local coordinates, and the file structure is chunky, so to get the skeleton you need to write at least a script.2.png

i made plugin for Noesis for [*.evo]

bandicam-2024-12-03-23-17-03-920.gif

Can you share the plugin for Noesis you made for free?

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