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Conflict: Desert Storm .evo


mrmaller1905

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  • 4 months later...
  • Engineer
Posted (edited)

There's 188 vertex blocks like so (vaddr vCount), but I can't seem to get the tristrips FIs fit to them except for the first block:

v: 1edf8 109
v: 20264 53
v: 20c50 2
v: 20cac 6
v: 20dc8 3
v: 20e54 2
v: 20eb0 2
v: 20f0c 3
v: 20f98 4
v: 21054 2
v: 210b0 2
v: 2110c 2
v: 21168 4
v: 21224 2
v: 21280 2
v: 212dc 7
v: 21428 2
v: 21484 3
v: 21510 3
v: 2159c 5
v: 21688 35
v: 21d14 2
v: 21d70 2
v: 21dcc 2

...

(The 2nd FIs' block which doesn't uses tristrips fits for the fst v-block only, too.)

1149 vertices look like a valid point cloud, at least:

Armstrong_point_cloud.png

Edited by shak-otay
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  • mrmaller1905 changed the title to Conflict: Desert Storm .evo
  • 4 weeks later...
5 hours ago, shak-otay said:

Why does it need to be standalone now?:classic_huh:

Trying to find a tool that converts Conflict Desert Storm EVOs to GLTF or OBJ. Does HERO01_ARMSTRONG.EVO contain bones?

Edited by mrmaller1905
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