mrmaller1905 Posted November 27, 2023 Share Posted November 27, 2023 (edited) I tried Hex2Obj but I'm getting broken characters (static meshes are not affected). Can someone fix the character mesh problem from all Conflict games? Samples: https://drive.google.com/drive/folders/18A21lNAfJVIww5l26w56PrdaMmgSaQy2?usp=sharing Edited October 9 by mrmaller1905 Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted November 27, 2023 Engineer Share Posted November 27, 2023 Check the files' structure. you can't handle the format using hex2obj, afaics. Link to comment Share on other sites More sharing options...
mrmaller1905 Posted April 21 Author Share Posted April 21 Can someone make a new plugin for Noesis or Blender to fix character problems? Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted April 21 Engineer Share Posted April 21 (edited) What's the H2O file of that .evo? ..ok, found it. (UVpos=28 very likely.) Edited April 21 by shak-otay Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted April 21 Engineer Share Posted April 21 (edited) There's 188 vertex blocks like so (vaddr vCount), but I can't seem to get the tristrips FIs fit to them except for the first block: v: 1edf8 109 v: 20264 53 v: 20c50 2 v: 20cac 6 v: 20dc8 3 v: 20e54 2 v: 20eb0 2 v: 20f0c 3 v: 20f98 4 v: 21054 2 v: 210b0 2 v: 2110c 2 v: 21168 4 v: 21224 2 v: 21280 2 v: 212dc 7 v: 21428 2 v: 21484 3 v: 21510 3 v: 2159c 5 v: 21688 35 v: 21d14 2 v: 21d70 2 v: 21dcc 2 ... (The 2nd FIs' block which doesn't uses tristrips fits for the fst v-block only, too.) 1149 vertices look like a valid point cloud, at least: Edited April 21 by shak-otay Link to comment Share on other sites More sharing options...
mrmaller1905 Posted November 5 Author Share Posted November 5 Can someone write a standalone Python script that converts Conflict Desert Storm EVOs to OBJ or GLTF without Noesis or Blender? Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted November 5 Engineer Share Posted November 5 1 hour ago, mrmaller1905 said: Can someone write a standalone Python script that converts Conflict Desert Storm EVOs to OBJ or GLTF without Noesis or Blender? Why does it need to be standalone now? Link to comment Share on other sites More sharing options...
mrmaller1905 Posted November 5 Author Share Posted November 5 (edited) 5 hours ago, shak-otay said: Why does it need to be standalone now? Trying to find a tool that converts Conflict Desert Storm EVOs to GLTF or OBJ. Does HERO01_ARMSTRONG.EVO contain bones? Edited November 5 by mrmaller1905 Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted November 5 Engineer Share Posted November 5 21 minutes ago, mrmaller1905 said: Trying to find a tool that converts Conflict Desert Storm EVOs to GLTF or OBJ. That doesn't answer my question. Link to comment Share on other sites More sharing options...
Anti6 Posted November 5 Share Posted November 5 6 hours ago, shak-otay said: That doesn't answer my question. My fault? Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted November 5 Engineer Share Posted November 5 1 hour ago, Anti6 said: My fault? What? ... ah, yes. Maybe... Link to comment Share on other sites More sharing options...
mrmaller1905 Posted November 29 Author Share Posted November 29 On 4/21/2024 at 6:43 PM, shak-otay said: What's the H2O file of that .evo? ..ok, found it. (UVpos=28 very likely.) Is the character model HERO01_ARMSTRONG.EVO you analyzed using hex2obj good or clean or T-posed character? Link to comment Share on other sites More sharing options...
Engineer shak-otay Posted November 29 Engineer Share Posted November 29 I checked Armstrong's head only and could align the first FI block only. Link to comment Share on other sites More sharing options...
Engineer Durik256 Posted November 29 Engineer Share Posted November 29 a guy with the nickname "Sparkos168" writes to me in discord with the same questions and formats. I understood that this is "mrmaller1905" Link to comment Share on other sites More sharing options...
mrmaller1905 Posted November 29 Author Share Posted November 29 38 minutes ago, Durik256 said: a guy with the nickname "Sparkos168" writes to me in discord with the same questions and formats. I understood that this is "mrmaller1905" The Noesis plugin you made gives improper result where the character model HERO01_ARMSTRONG.EVO is clumped or distorted. Can you update the Noesis plugin you written to unclump character models and make them T-posed and include bones to fix this? Link to comment Share on other sites More sharing options...
Engineer Durik256 Posted November 29 Engineer Share Posted November 29 i didn't make a plugin, it's a manual mesh search. you need to build a skeleton and then apply offsets matrix, weight and bones to position the mesh. Link to comment Share on other sites More sharing options...
mrmaller1905 Posted December 2 Author Share Posted December 2 On 11/29/2024 at 9:04 PM, Durik256 said: i didn't make a plugin, it's a manual mesh search. you need to build a skeleton and then apply offsets matrix, weight and bones to position the mesh. Can you analyze HERO01_ARMSTRONG.EVO using SkelFinder or MeshFinder for bones? Link to comment Share on other sites More sharing options...
Engineer Durik256 Posted December 3 Engineer Share Posted December 3 (edited) no, because the matrices are in local coordinates, and the file structure is chunky, so to get the skeleton you need to write at least a script. i made plugin for Noesis for [*.evo] Edited December 3 by Durik256 2 Link to comment Share on other sites More sharing options...
mrmaller1905 Posted December 6 Author Share Posted December 6 On 12/3/2024 at 7:31 PM, Durik256 said: no, because the matrices are in local coordinates, and the file structure is chunky, so to get the skeleton you need to write at least a script. i made plugin for Noesis for [*.evo] Can you share the plugin for Noesis you made for free? Link to comment Share on other sites More sharing options...
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