HorsePlant Posted December 11, 2023 Share Posted December 11, 2023 These are textures from SpongeBob's Atlantis SquarePants for Wii, which uses Blitz Games' proprietary texture format that tools like TextureFinder can't seem to decipher. Any help would be appreciated. SBAtlantis_Wii_SomeTextures.zip Link to comment Share on other sites More sharing options...
Solution piken Posted December 12, 2023 Solution Share Posted December 12, 2023 (edited) The texture here consists of 16-bit pixels 256x256 with GameCube 4x4 subtiling. First, byte-swap every 8 bits per 16 bit pixel to put the low bits back into the low byte (GameCube was reversed endian). Wrap the 16-bit pixels into 4x4 tiles, then wrap tiles to image width. Each pixel is: struct PixelFormat { blueUnorm5 b; greenUnorm5 g; redUnorm5 r; alphaPremultipliedUnorm1 a; } TiledGGD 2.1.2.1 can handle this: Edited December 13, 2023 by piken Clarity 1 Link to comment Share on other sites More sharing options...
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