December 11, 20232 yr These are textures from SpongeBob's Atlantis SquarePants for Wii, which uses Blitz Games' proprietary texture format that tools like TextureFinder can't seem to decipher. Any help would be appreciated. SBAtlantis_Wii_SomeTextures.zip
December 12, 20232 yr Solution The texture here consists of 16-bit pixels 256x256 with GameCube 4x4 subtiling. First, byte-swap every 8 bits per 16 bit pixel to put the low bits back into the low byte (GameCube was reversed endian). Wrap the 16-bit pixels into 4x4 tiles, then wrap tiles to image width. Each pixel is: struct PixelFormat { blueUnorm5 b; greenUnorm5 g; redUnorm5 r; alphaPremultipliedUnorm1 a; } TiledGGD 2.1.2.1 can handle this: Edited December 13, 20232 yr by piken Clarity
Create an account or sign in to comment