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Blitz Games Wii/GC Textures


HorsePlant

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The texture here consists of 16-bit pixels 256x256 with GameCube 4x4 subtiling.

  • First, byte-swap every 8 bits per 16 bit pixel to put the low bits back into the low byte (GameCube was reversed endian).
  • Wrap the 16-bit pixels into 4x4 tiles, then wrap tiles to image width.
  • Each pixel is:
struct PixelFormat
{
    blueUnorm5 b;
    greenUnorm5 g;
    redUnorm5 r;
    alphaPremultipliedUnorm1 a;
}

TiledGGD 2.1.2.1 can handle this:

image.png.1d4b8aed40c123ba26d49b0fa066869c.png

Edited by piken
Clarity
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