Skip to content
View in the app

A better way to browse. Learn more.

ResHax

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.
Help us keep the site running.
Zero Tolerance for Disrespect

[PS3]Happy End (Japan)

Featured Replies

I found this "resource.dat" file while digging into the game files and it seems that no one extracted this game in 10 years. So i tried to extract it for myself and failed lots of times. Does it need a Tool for this? Any Help would be appreciated.

Edited by GabryTheSniper

Solved by id-daemon

  • Author
17 hours ago, michalss said:

fix the subject !

i just noticed that it doesn't make any sense and i don't know how to modify the subject. I'm sorry i'm new to this website.

  • michalss changed the title to [PS3]Happy End (Japan)
  • Author

From what i ripped so far are the USM for Video files and AWB for the Audio files of the game. What i only need is the "resource.dat" that contains all the data files that they also include character models and etc. I need someone to extract that archive so i can get the models imported into Blender. If there is a script/tool for it, then let me know. Any help would be appreciated.

Here's the link of the file if you want to take a look at it: https://www.mediafire.com/file/6dcfjrpfie2ln31/resource.dat/file

  • Supporter

Luckily aluigi already made a script for other game that uses an almost identical format as this one (Saekano Blessing Flowers)
The only differences is the header and all the fields using regular long (32-bit) datatype while this game uses longlong (64-bit) in some of them
Here's the modified bms script:

Ore no Imouto ga Konna ni Kawaii Wake ga Nai: Happy End (PS3) extraction script

This game uses Sony's PhyreEngine so you need to find a tool that handle those format used by that engine.

Edited by BloodRaynare

  • Localization

I did a tool for phyre engine that worked with

Oreimo (My Little Sister) Can't Be This Cute HappyEnd (PS3) BLJS-10238 / NPJB-00412

If thats same game, check archive for my "phyre engine tools".

Edited by id-daemon

  • Author
On 12/24/2023 at 8:31 AM, id-daemon said:

I did a tool for phyre engine that worked with

Oreimo (My Little Sister) Can't Be This Cute HappyEnd (PS3) BLJS-10238 / NPJB-00412

If thats same game, check archive for my "phyre engine tools".

is it on WayBack Machine? If so, send me the link of the tool. (You can also send me the tool like on Mediafire or MEGA to make it easier)

Edited by GabryTheSniper

  • 2 weeks later...

anyone know how to extract the texture? the program can extract model but not the texture (.dds.phyre)

Create an account or sign in to comment

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.