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Posted

There are at least two types of i3d file formats, used within the .i3d files used in ape escape 3 and Rule of Rose uses .i3d files in .mdl files.

I3D_BIN:

Mesh ✔️
 Bones ✔️
 Skin 

I3D_I3M:

Animation 

Tools:

https://github.com/Durik256/Noesis-Plugins/blob/master/fmt_i3dg.py - Supports meshes.
fmt_RuleOfRose_PS2__i3d.zip - Supports bones (made by Bigchillghost from xentax, reuploaded into reshax for quicker accessibility)

  • Like 2
  • 1 year later...
Posted

I hope you don't mind me asking, how did you manage to get the plugin that supports bones to work? I tried using it on a fresh install of Noesis but trying to load any .id3 file results in an error. No idea how to fix it.

  • 4 weeks later...
Posted

Before when I tried it I just got an error message that said "this file could not be previewed." I just tried it again and for some reason it's now loading the models correctly but not showing any of the bones. I'm specifically looking at Rule of Rose models that I extracted from a ROM myself using a quickbms script if that makes any difference. I've double checked and made sure I don't have the other plugin installed.

Capture.PNG

Posted
19 hours ago, shak-otay said:

Without that specific sample no one can tell.

What do you mean by sample? If you mean the model I'm attempting to rip I have attached it below. Thank you for your willingness to help.

jnfc.7z

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